[
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/8e/AbominationME3.jpg/revision/latest/scale-to-width-down/316?cb=20121201211954",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 4,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 8,
      "con": 14,
      "int": 3,
      "wis": 6,
      "cha": 5
    },
    "irv": false,
    "savingThrows": [
      "wis"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": false,
          "target": "one",
          "id": "grapple",
          "name": "Grapple",
          "hit": "The creature is grappled (escape DC 11). At the start of the abomination's next turn, it uses Post-Mortem Explosion"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the abomination can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Post-Mortem Explosion",
          "text": "When the abomination dies, it explodes in a burst of necrotic energy. Each creature within <me-distance length='5' /> of it must succeed on a DC 14 Dexterity saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature that is grappled by the abomination automatically fails its saving throw.",
          "id": "post-mortem-explosion"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Abomination",
    "html": "",
    "id": "abomination"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/98/ME3_adjutant.png/revision/latest/scale-to-width-down/700?cb=20121128185320",
    "type": "synorg",
    "unit": "cerberus",
    "alignment": "le",
    "profBonus": 3,
    "ac": 18,
    "hp": {
      "dieCount": 15,
      "dieType": 10
    },
    "abilityScores": {
      "str": 15,
      "dex": 18,
      "con": 16,
      "int": 10,
      "wis": 12,
      "cha": 8
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "mod": "wis",
          "list": [
            {
              "id": "singularity",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The adjutant's innate powercasting ability is Wisdom (power save DC 12, +4 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Barrier",
          "text": "The adjutant has 6 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Grappler",
          "text": "The adjutant has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "arm-cannon",
          "name": "Arm Cannon"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "6",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one organic creature that is grappled by the adjutant, incapacitated, or restrained",
          "id": "reaper-infection",
          "name": "Reaper Infection",
          "hit": "The target's hit point maximum is reduced by an amount equal to the necrotic damage taken"
        },
        {
          "name": "Multiattack",
          "text": "The adjutant makes two Arm Cannon attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "06000",
    "shields": false,
    "name": "Adjutant",
    "html": "",
    "id": "adjutant"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/starwars/images/e/e2/Kathhound.jpg/revision/latest/scale-to-width-down/439?cb=20091106175830",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 16,
    "hp": {
      "dieCount": 5,
      "dieType": 10
    },
    "abilityScores": {
      "str": 16,
      "dex": 13,
      "con": 16,
      "int": 10,
      "wis": 16,
      "cha": 6
    },
    "irv": false,
    "savingThrows": false,
    "senses": {
      "blindsight": 30
    },
    "size": "large",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "mod": "wis",
          "list": [
            {
              "id": "throw",
              "perDay": "at_will"
            },
            {
              "id": "warp",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The albino kath hound's innate powercasting ability is Wisdom (power save DC 13, +5 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Barrier",
          "text": "The albino kath hound has 5 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Keen Hearing and Smell",
          "text": "The kath hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
          "id": "keen-hearing-and-smell"
        },
        {
          "name": "Pack Tactics",
          "text": "The kath hound has advantage on an attack roll against a creature if at least one of the kath hound's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        },
        {
          "name": "Grappler",
          "text": "The kath hound has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "gore",
          "name": "Gore",
          "hit": " If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "maul",
          "name": "Maul",
          "miss": "Hit or miss, if the target is a creature, it must succeed on a DC 12 Dexterity saving throw or be knocked prone and is grappled. A creature takes half damage on a successful saving throw"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Albino Kath Hound",
    "html": "",
    "id": "albino-kath-hound"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/ea/Defense_Drone.png/revision/latest/scale-to-width-down/606?cb=20120407052056",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 5,
      "dieType": 6
    },
    "abilityScores": {
      "str": 11,
      "dex": 14,
      "con": 11,
      "int": 10,
      "wis": 10,
      "cha": 6
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "pulse-cannon",
          "name": "Pulse Cannon"
        }
      ]
    },
    "cr": "00500",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Assault Drone",
    "html": "",
    "id": "assault-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/1/1c/ME3_Cerberus_Assault_Trooper.png/revision/latest/scale-to-width-down/514?cb=20120322151133",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 6,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 13,
      "con": 14,
      "int": 10,
      "wis": 10,
      "cha": 10
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "frag-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The assault trooper has the following grenades equipped. It can use a grenade as an action."
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "stun-baton",
          "weaponId": "stun-baton"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-25-hornet",
          "weaponId": "m-25-hornet"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Assault Trooper",
    "html": "",
    "id": "assault-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/1/16/ME3_Cerberus_Atlas.png/revision/latest/scale-to-width-down/700?cb=20120322140845",
    "type": "synthetic",
    "unit": "cerberus",
    "alignment": "nn",
    "profBonus": 5,
    "ac": 20,
    "hp": {
      "dieCount": 14,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 10,
      "con": 20,
      "int": 18,
      "wis": 10,
      "cha": 9
    },
    "irv": {
      "conImm": [
        "blinded",
        "deafened",
        "grappled",
        "paralyzed",
        "petrified",
        "poisoned",
        "stunned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "str",
      "int"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 15
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "smoke-grenade",
              "uses": 5
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The atlas has the following grenades equipped. It can use a grenade as an action."
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "smash",
          "name": "Smash"
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 300,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "5",
              "dieType": "8",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-cannon",
          "name": "Mass Accelerator Cannon"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "rocket-launcher",
          "name": "Rocket Launcher",
          "text": "The atlas targets an area within <me-distance length='150' />. Each creature within <me-distance length='15' /> of the target must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 52 (8d12) thunder damage or half as much damage on a successful one."
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 3,
            "id": "eject",
            "name": "Eject",
            "text": "The pilot of the Atlas ejects, landing in an unoccupied space within <me-distance length='100' />. The pilot is an Assault Trooper. The Atlas then self-destructs. Each creature within a <me-distance length=\"15\" adj /> radius must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 39 (6d12) thunder damage or half as much on a successful one."
          },
          {
            "cost": 1,
            "id": "mass-accelerator-cannon-attack",
            "name": "Mass Accelerator Cannon Attack",
            "text": "The atlas makes a Mass Accelerator Cannon attack."
          },
          {
            "cost": 1,
            "id": "smash-attack",
            "name": "Smash Attack",
            "text": "The atlas makes a Smash attack."
          }
        ],
        "text": "The atlas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The atlas regains spent legendary actions at the start of its turn."
      }
    },
    "cr": "14000",
    "shields": {
      "capacity": 50,
      "regen": 5
    },
    "name": "Atlas",
    "html": "",
    "id": "atlas"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/eb/ME3_Banshee.png/revision/latest/scale-to-width-down/548?cb=20120319210941",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 5,
    "ac": 16,
    "hp": {
      "dieCount": 30,
      "dieType": 10
    },
    "abilityScores": {
      "str": 11,
      "dex": 16,
      "con": 11,
      "int": 12,
      "wis": 20,
      "cha": 18
    },
    "irv": false,
    "savingThrows": [
      "dex",
      "wis"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 15
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the banshee gains 20 barrier ticks. When the banshee is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "mod": "wis",
          "list": [
            {
              "id": "charge",
              "perDay": "at_will"
            },
            {
              "id": "nova",
              "perDay": "at_will"
            },
            {
              "id": "warp",
              "perDay": 6,
              "level": 4
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The banshee's innate powercasting ability is Wisdom (power save DC 18, +10 to hit with power attacks). It can innately cast the following powers:"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "8",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "impale",
          "name": "Impale"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "wail",
          "name": "Wail",
          "text": "The banshee lets out a wail. Each creature within <me-distance length='150' /> that can hear the wail must make DC 17 Wisdom saving throw. On a failed save a creature is frightened for 1 minute."
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 3,
            "id": "cast-a-power",
            "name": "Cast a Power",
            "text": "The banshee casts a power from its list of prepared powers, using a power slot as normal."
          },
          {
            "cost": 1,
            "id": "impale-attack",
            "name": "Impale Attack",
            "text": "The banshee uses its imaple attack."
          },
          {
            "cost": 2,
            "id": "wail-attack",
            "name": "Wail Attack",
            "text": "The banshee uses its wail."
          }
        ],
        "text": "The banshee can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The banshee regains spent legendary actions at the start of its turn."
      },
      "reactions": [
        {
          "name": "Teleporting Dodge",
          "text": "In response to making a Dexterity saving throw, the banshee can use its reaction to teleport up to <me-distance length='10' /> away. If it is still within the affected area, it has advantage on the saving throw.",
          "id": "teleporting-dodge"
        }
      ]
    },
    "cr": "13000",
    "shields": false,
    "name": "Banshee",
    "html": "",
    "id": "banshee"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/05/Blood_Pack_Boom-Squad.png/revision/latest/scale-to-width-down/388?cb=20100621053021",
    "type": "organic",
    "unit": "blood_pack",
    "alignment": "ce",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 4,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 13,
      "con": 9,
      "int": 2,
      "wis": 4,
      "cha": 4
    },
    "irv": {
      "res": [
        "poison"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claws",
          "name": "Claws"
        },
        {
          "name": "ML-77 Missile Launcher",
          "text": "Choose a creature within <me-distance length='150' /> that you can see and fire a missile at it. Each creature within a <me-distance length='10' adj /> cube of the target, including the target, must make a DC 14 Dexterity saving throw. On a failed save a creature takes 39 (6d12) thunder damage or half as much on a successful one.",
          "id": "ml-77-missile-launcher"
        }
      ],
      "features": [
        {
          "name": "Regeneration",
          "text": "The vorcha regains 4 hit points at the start of its turn. If the vorcha takes fire damage, this trait doesn't function at the start of the vorcha's next turn. The vorcha dies only if it starts its turn with 0 hit points and doesn't regenerate.",
          "id": "regeneration"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 5,
      "regen": 0
    },
    "name": "Blood Pack Boom-Squad",
    "html": "",
    "id": "blood-pack-boom-squad"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/ec/Blood_Pack_Pyro.png/revision/latest/scale-to-width-down/348?cb=20100621053224",
    "type": "organic",
    "unit": "blood_pack",
    "alignment": "ce",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 6,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 11,
      "con": 13,
      "int": 4,
      "wis": 4,
      "cha": 6
    },
    "irv": {
      "res": [
        "poison"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 35
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claws",
          "name": "Claws"
        },
        {
          "name": "M-451 Firestorm",
          "text": "Creatures within a <me-distance length='15' adj /> cone must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) fire damage, or half as much damage on a successful one.",
          "id": "m-451-firestorm"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the pyro can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Regeneration",
          "text": "The pyro regains 4 hit points at the start of its turn. If the pyro takes fire damage, this trait doesn't function at the start of the pyro's next turn. The pyro dies only if it starts its turn with 0 hit points and doesn't regenerate.",
          "id": "regeneration"
        }
      ],
      "reactions": [
        {
          "name": "Fortification",
          "text": "As a reaction to being hit by an attack the pyro can see, it gains a +5 bonus to its AC until the start of its next turn (including against the triggering attack).",
          "id": "fortification"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Blood Pack Pyro",
    "html": "",
    "id": "blood-pack-pyro"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/80/ME2_blood_pack_trooper.png/revision/latest/scale-to-width-down/305?cb=20140516115803",
    "type": "organic",
    "unit": "blood_pack",
    "alignment": "ce",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 12,
      "con": 11,
      "int": 4,
      "wis": 4,
      "cha": 6
    },
    "irv": {
      "res": [
        "poison"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claws",
          "name": "Claws"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-3-predator",
          "weaponId": "m-3-predator"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-8-avenger",
          "weaponId": "m-8-avenger"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the trooper can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Regeneration",
          "text": "The trooper regains 4 hit points at the start of its turn. If the trooper takes fire damage, this trait doesn't function at the start of the trooper's next turn. The trooper dies only if it starts its turn with 0 hit points and doesn't regenerate.",
          "id": "regeneration"
        }
      ],
      "reactions": [
        {
          "name": "Fortification",
          "text": "As a reaction to being hit by an attack the trooper can see, it gains a +5 bonus to its AC until the start of its next turn (including against the triggering attack).",
          "id": "fortification"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Blood Pack Trooper",
    "html": "",
    "id": "blood-pack-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/b/b6/ME3_Krogan_Warlord_Sentinel.png/revision/latest/scale-to-width-down/240?cb=20130227103010",
    "type": "organic",
    "unit": "blood_pack",
    "alignment": "ce",
    "profBonus": 4,
    "ac": 18,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 18,
      "dex": 15,
      "con": 22,
      "int": 11,
      "wis": 14,
      "cha": 12
    },
    "irv": {
      "res": [
        "necrotic"
      ]
    },
    "savingThrows": [
      "con",
      "str"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 25
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the warlord can activate its Tech Armor. It immediately gains 30 temporary hit points. While the warlord has at least 1 of these temporary hit points remaining, it has +2 AC and resistance to bludgeoning, piercing, and slashing damage."
        },
        {
          "recharge": "short",
          "id": "rage",
          "name": "Rage",
          "text": "If the warlord begins its turn with less than half of its hit points, it enters into a rage for 1 minute. While in a rage, all melee weapon attacks deal 5 additional bludgeoning damage."
        },
        {
          "recharge": [
            "5",
            "6"
          ],
          "id": "biotic-hammer",
          "name": "Biotic Hammer",
          "text": "Before making an attack with its Krogan Warhammer, the warlord can charge the weapon with biotic force. On a hit, the attack deals an additional 9 (2d8) force damage and detonates the target if it was primed."
        },
        {
          "recharge": [
            "5",
            "6"
          ],
          "id": "electrical-hammer",
          "name": "Electrical Hammer",
          "text": "Before making an attack with its Krogan Warhammer, the warlord can charge the weapon with electricity. On a hit, the attack deals an additional 7 (2d6) lightning damage and the target must succeed on a DC 15 Constitution saving throw or become stunned until the end of its next turn."
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the warlord can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "krogan-warhammer",
          "weaponId": "krogan-warhammer"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-300-claymore",
          "weaponId": "m-300-claymore"
        }
      ]
    },
    "cr": "05000",
    "shields": false,
    "name": "Blood Pack Warlord",
    "html": "",
    "id": "blood-pack-warlord"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e8/Blood_Pack_Warrior.png/revision/latest/scale-to-width-down/352?cb=20100621023223",
    "type": "organic",
    "unit": "blood_pack",
    "alignment": "ce",
    "profBonus": 2,
    "ac": 16,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 13,
      "con": 17,
      "int": 7,
      "wis": 12,
      "cha": 10
    },
    "irv": {
      "res": [
        "necrotic"
      ]
    },
    "savingThrows": [
      "con"
    ],
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-27-scimitar",
          "weaponId": "m-27-scimitar"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the warrior can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Shotgun Specialist",
          "text": "The warrior has advantage on shotgun weapon attacks against targets within the normal range of the shotgun.",
          "id": "shotgun-specialist"
        },
        {
          "name": "Regeneration",
          "text": "The warrior regains 4 hit points at the start of its turn. If the warrior takes fire damage, this trait doesn't function at the start of the warrior's next turn. The warrior dies only if it starts its turn with 0 hit points and doesn't regenerate.",
          "id": "regeneration"
        },
        {
          "name": "Incendiary Ammo",
          "text": "When the warrior hits with its M-27 Scimitar, the target takes an additional 1d4 fire damage and becomes primed: fire until the end of the warrior's next turn.",
          "id": "incendiary-ammo"
        }
      ]
    },
    "cr": "03000",
    "shields": false,
    "name": "Blood Pack Warrior",
    "html": "",
    "id": "blood-pack-warrior"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/22/Blue_Suns_Centurion.png/revision/latest/scale-to-width-down/348?cb=20100621022434",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 10,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 15,
      "con": 13,
      "int": 11,
      "wis": 12,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "str"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the centurion can activate its Tech Armor. It immediately gains 20 temporary hit points. While the centurion has at least 1 of these temporary hit points remaining, it has +2 AC."
        },
        {
          "name": "Disruptor Ammo",
          "text": "When the centurion hits with its M-27 Scimitar, if the target is primed, the target detonates. Otherwise, the target becomes primed: lightning until the end of the centurion's next turn.",
          "id": "disruptor-ammo"
        },
        {
          "name": "Shotgun Marksman",
          "text": "The centurion gains a +4 bonus to ranged weapon attacks with shotguns if the target is within normal range.",
          "id": "shotgun-marksman"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-27-scimitar",
          "weaponId": "m-27-scimitar"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the centurion can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 15,
      "regen": 5
    },
    "name": "Blue Suns Centurion",
    "html": "",
    "id": "blue-suns-centurion"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e0/Blue_Suns_Heavy.png/revision/latest/scale-to-width-down/348?cb=20100621035327",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 4,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 12,
      "con": 14,
      "int": 11,
      "wis": 10,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the heavy can activate its Tech Armor. It immediately gains 10 temporary hit points. While the heavy has at least 1 of these temporary hit points remaining, it has +2 AC."
        }
      ],
      "actions": [
        {
          "name": "ML-77 Missile Launcher",
          "text": "Choose a creature within <me-distance length='150' /> that you can see and fire a missile at it. Each creature within a <me-distance length='10' adj /> cube of the target, including the target, must make a DC 14 Dexterity saving throw. On a failed save a creature takes 39 (6d12) thunder damage or half as much on a successful one.",
          "id": "ml-77-missile-launcher"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the heavy can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "02000",
    "shields": {
      "capacity": 10,
      "regen": 0
    },
    "name": "Blue Suns Heavy",
    "html": "",
    "id": "blue-suns-heavy"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/8c/Blue_Suns_Commander.png/revision/latest/scale-to-width-down/369?cb=20100626053904",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 3,
    "ac": 16,
    "hp": {
      "dieCount": 20,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 16,
      "con": 14,
      "int": 15,
      "wis": 12,
      "cha": 14
    },
    "irv": false,
    "savingThrows": [
      "con",
      "wis"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "survival",
      "perception",
      "athletics"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the legate can activate its Tech Armor. It immediately gains 30 temporary hit points. While the legate has at least 1 of these temporary hit points remaining, it has +2 AC and resistance to bludgeoning, piercing, and slashing damage."
        },
        {
          "recharge": "short",
          "id": "leadership",
          "name": "Leadership",
          "text": "For 1 minute, the legate can utter a special command or warning whenever a non-hostile creature that it can see within <me-distance length='30' /> of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the legate. A creature can benefit from only one Leadership die at a time. This effect ends if the legate is incapacitated."
        },
        {
          "mod": "int",
          "list": [
            {
              "id": "target-painting",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The blue suns legate's innate powercasting ability is Intelligence (power save DC 13, +5 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Incendiary Ammo",
          "text": "When the centurion hits with its M-76 Revenant or M-300 Claymore, the target takes an additional 1d4 fire damage and becomes primed: fire until the end of the legate's next turn.",
          "id": "incendiary-ammo"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-76-revenant",
          "weaponId": "m-76-revenant"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-300-claymore",
          "weaponId": "m-300-claymore"
        },
        {
          "name": "Multiattack",
          "text": "The legate makes 2 attacks with its M-76 Revenant or M-300 Claymore.",
          "id": "multiattack"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the legate can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "05000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "Blue Suns Legate",
    "html": "",
    "id": "blue-suns-legate"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/94/Blue_Suns_Legionnaire.png/revision/latest/scale-to-width-down/369?cb=20100626080854",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 3,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 14,
      "con": 13,
      "int": 9,
      "wis": 10,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the legionnaire can activate its Tech Armor. It immediately gains 10 temporary hit points. While the legionnaire has at least 1 of these temporary hit points remaining, it has +2 AC."
        },
        {
          "list": [
            {
              "id": "inferno-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The blue suns legionnaire has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Disruptor Ammo",
          "text": "When the legionnaire hits with its M-15 Vindicator, if the target is primed, the target detonates. Otherwise, the target becomes primed: lightning until the end of the legionnaire's next turn.",
          "id": "disruptor-ammo"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-15-vindicator",
          "weaponId": "m-15-vindicator"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the legionnaire can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "00500",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Blue Suns Legionnaire",
    "html": "",
    "id": "blue-suns-legionnaire"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/c/c2/Blue_Suns_Pyro_2.png/revision/latest/scale-to-width-down/347?cb=20100621035042",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 12,
      "con": 16,
      "int": 11,
      "wis": 12,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the pyro can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ],
      "actions": [
        {
          "name": "M-451 Firestorm",
          "text": "Creatures within a <me-distance length='15' adj /> cone must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) fire damage, or half as much damage on a successful one.",
          "id": "m-451-firestorm"
        }
      ]
    },
    "cr": "01000",
    "shields": {
      "capacity": 10,
      "regen": 0
    },
    "name": "Blue Suns Pyro",
    "html": "",
    "id": "blue-suns-pyro"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/1/13/Blue_Suns_Trooper.png/revision/latest/scale-to-width-down/369?cb=20100626054323",
    "type": "organic",
    "unit": "blue_suns",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 3,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 12,
      "con": 11,
      "int": 8,
      "wis": 9,
      "cha": 8
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-8-avenger",
          "weaponId": "m-8-avenger"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-23-katana",
          "weaponId": "m-23-katana"
        }
      ]
    },
    "cr": "00250",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Blue Suns Trooper",
    "html": "",
    "id": "blue-suns-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/90/ME3_Brute.png/revision/latest/scale-to-width-down/700?cb=20120320023753",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 4,
    "ac": 18,
    "hp": {
      "dieCount": 13,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 12,
      "con": 18,
      "int": 9,
      "wis": 6,
      "cha": 12
    },
    "irv": {
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": [
      "str",
      "con"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "5",
              "dieType": "12",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "clobber",
          "name": "Clobber"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "smash",
          "name": "Smash"
        },
        {
          "name": "Multiattack",
          "text": "The brute makes two Smash attacks or two Clobber attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Blood Frenzy",
          "text": "The brute has advantage on melee attack rolls against any creature that doesn't have all its hit points.",
          "id": "blood-frenzy"
        },
        {
          "name": "Brutal Charge",
          "text": "If the brute moves at least <me-distance length='15' /> straight toward a target and then hits it with a smash attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.",
          "id": "brutal-charge"
        }
      ]
    },
    "cr": "10000",
    "shields": false,
    "name": "Brute",
    "html": "",
    "id": "brute"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/1/1b/ME3_Cannibal.png/revision/latest/scale-to-width-down/339?cb=20120320020900",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 16,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 10,
      "con": 10,
      "int": 8,
      "wis": 5,
      "cha": 3
    },
    "irv": false,
    "savingThrows": false,
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 25
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "frag-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The cannibal has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Pack Tactics",
          "text": "The cannibal has advantage on an attack roll against a creature if at least one of the cannibal's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "arm-cannon",
          "name": "Arm Cannon"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "cannibalize",
          "name": "Cannibalize",
          "text": "The cannibal spends its action consuming a creature with 0 hit points within <me-distance length='5' />. At the start of its next turn it gains 5 AC and 1d8 hit points and the consumed creature (including all of its weapons, armor, and items) is completely dissolved. If the creature is a player character, it dies. Cannibals prefer to use their cannibalize action over any other."
        },
        {
          "name": "Multiattack",
          "text": "The cannibal makes 2 Arm Cannon attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "02000",
    "shields": false,
    "name": "Cannibal",
    "html": "",
    "id": "cannibal"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/3f/ME3_Cerberus_Centurion.png/revision/latest/scale-to-width-down/417?cb=20120322145316",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 7,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 14,
      "con": 16,
      "int": 11,
      "wis": 9,
      "cha": 12
    },
    "irv": {
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": false,
    "senses": {
      "infrared_vision": 30
    },
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "frag-grenade",
              "mark": "iii",
              "uses": 2
            },
            {
              "id": "smoke",
              "mark": "grenade",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The centurion has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the centurion can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "stun-baton",
          "weaponId": "stun-baton"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-96-mattock",
          "weaponId": "m-96-mattock"
        },
        {
          "name": "Multiattack",
          "text": "The centurion makes two M-96 Mattock attacks or two Stun Baton attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "04000",
    "shields": {
      "capacity": 10,
      "regen": 10
    },
    "name": "Centurion",
    "html": "",
    "id": "centurion"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/6/69/Collector_Assassin.png/revision/latest/scale-to-width-down/350?cb=20100623060453",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 10,
      "dieType": 8
    },
    "abilityScores": {
      "str": 10,
      "dex": 18,
      "con": 10,
      "int": 8,
      "wis": 8,
      "cha": 8
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claw",
          "name": "Claw"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "particle-rifle",
          "weaponId": "particle-rifle"
        },
        {
          "name": "Multiattack",
          "text": "The collector assassin makes two Particle Rifle attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The collector assassin has 4 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Possessed Collector",
          "text": "When the collector assassin is possessed by a harbinger it gains temporary hit points equal to its total hit points and 6 barrier ticks. While it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage.",
          "id": "possessed-collector"
        }
      ]
    },
    "cr": "03000",
    "shields": false,
    "name": "Collector Assassin",
    "html": "",
    "id": "collector-assassin"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/8f/Collector_CapME3.jpg/revision/latest/scale-to-width-down/335?cb=20121201212047",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 3,
    "ac": 16,
    "hp": {
      "dieCount": 19,
      "dieType": 8
    },
    "abilityScores": {
      "str": 15,
      "dex": 18,
      "con": 14,
      "int": 11,
      "wis": 14,
      "cha": 14
    },
    "irv": false,
    "savingThrows": [
      "dex",
      "con"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "athletics",
      "science",
      "survival"
    ],
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "collector-assault-rifle",
          "weaponId": "collector-assault-rifle"
        },
        {
          "dc": false,
          "save": false,
          "recharge": "short",
          "id": "leadership",
          "name": "Leadership",
          "text": "For 1 minute, the collector captain can utter a special command or warning whenever a non-hostile creature that it can see within <me-distance length='30' /> of it makes an attack roll or a saving throw. The creature can add a d4 to its role provided it can hear and understand the collector captain. A creature can benefit from only one Leadership die at a time. This effect ends if the collector captain is incapacitated."
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "summon-seeker-swarm",
          "name": "Summon Seeker Swarm",
          "text": "The collector captain summons 1d4 seeker swarms at an unoccupied space it can see within <me-distance length='30' />."
        },
        {
          "name": "Multiattack",
          "text": "The collector captain makes two Collector Assault Rifle attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The collector captain has 6 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Pack Tactics",
          "text": "The collector captain has advantage on an attack roll against a creature if at least one of the collector captain's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        },
        {
          "name": "Possessed Captain",
          "text": "When the captain is possessed by a harbinger it gains temporary hit points equal to its total hit points and 8 barrier ticks. While it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage. Instead of summoning a seeker swarm, it summons a seeker plague.",
          "id": "possessed-captain"
        }
      ]
    },
    "cr": "07000",
    "shields": false,
    "name": "Collector Captain",
    "html": "",
    "id": "collector-captain"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/a/a3/Collector.png/revision/latest/scale-to-width-down/331?cb=20100130000709",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 7,
      "dieType": 8
    },
    "abilityScores": {
      "str": 10,
      "dex": 10,
      "con": 10,
      "int": 8,
      "wis": 8,
      "cha": 8
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "weapon-bash",
          "name": "Weapon Bash"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "collector-assault-rifle",
          "weaponId": "collector-assault-rifle"
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The collector drone has 0 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Possessed Collector",
          "text": "When the collector drone is possessed by a harbinger it gains temporary hit points equal to its total hit points and 4 barrier ticks. While it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage.",
          "id": "possessed-collector"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Collector Drone",
    "html": "",
    "id": "collector-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/3c/Collectors_Leader_Character_Shot.png/revision/latest/scale-to-width-down/350?cb=20091119091650",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 4,
    "ac": 16,
    "hp": {
      "dieCount": 25,
      "dieType": 10
    },
    "abilityScores": {
      "str": 10,
      "dex": 12,
      "con": 12,
      "int": 14,
      "wis": 18,
      "cha": 16
    },
    "irv": {
      "conImm": [
        "charmed"
      ]
    },
    "savingThrows": false,
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": [
      "history",
      "perception",
      "science",
      "persuasion",
      "deception"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "mod": "wis",
          "casterLevel": "12",
          "list": [
            "dark-channel",
            "pull",
            "reave",
            "shockwave",
            "singularity"
          ],
          "id": "powercasting",
          "name": "Powercasting",
          "text": "The collector general is a 12th-level powercaster. Its powercasting ability is Wisdom (power save DC 16, +8 to hit with powers). The collector general has the following powers:"
        },
        {
          "name": "Barrier",
          "text": "The collector general has 20 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 2,
            "id": "assume-control",
            "name": "Assume Control",
            "text": "The harbinger targets a friendly collector that is not incapacitated. The target creature becomes possessed and gains the benefits listed on its monster sheet. The harbinger can only assume control of one creature at a time. While it is assuming control, its speed becomes 0, attacking creatures have advantage, it automatically fails Strength and Dexterity saving throws, and it cannot cast any powers. If the harbinger is incapacitated, assume control ends. The harbinger can use its bonus action to end assume control. As a result, the targeted creature loses all benefits including any temporary hit points and barrier ticks."
          },
          {
            "cost": 1,
            "id": "bash-attack",
            "name": "Bash Attack",
            "text": "The collector general makes one bash attack."
          },
          {
            "cost": 3,
            "id": "cast-a-power",
            "name": "Cast a Power",
            "text": "The collector general casts a power from its list of prepared powers, using a power slot as normal."
          }
        ],
        "text": "The collector general can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The collector general regains spent legendary actions at the start of its turn."
      }
    },
    "cr": "11000",
    "shields": false,
    "name": "Collector General",
    "html": "",
    "id": "collector-general"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/c/ce/Collector_Guardian.png/revision/latest/scale-to-width-down/350?cb=20100623060233",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 16,
    "hp": {
      "dieCount": 10,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 15,
      "con": 16,
      "int": 8,
      "wis": 8,
      "cha": 9
    },
    "irv": false,
    "savingThrows": [
      "con"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "weapon-bash",
          "name": "Weapon Bash"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "collector-assault-rifle",
          "weaponId": "collector-assault-rifle"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "hex-shield",
          "name": "Hex Shield",
          "text": "As a bonus action, the collector guardian generates a <me-distance length='5' /> tall and wide, hexagon-shaped shield with 5AC and 50 shield points which offers full-cover."
        },
        {
          "name": "Multiattack",
          "text": "The collector guardian makes two Collector Assault Rifle attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The collector guardian has 2 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Possessed Collector",
          "text": "When the collector guardian is possessed by a harbinger it gains temporary hit points equal to its total hit points and 6 barrier ticks. While it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage.",
          "id": "possessed-collector"
        },
        {
          "name": "Warp Ammo",
          "text": "Successful ranged attacks on a target with an active barrier will strip away 2 barrier ticks and reduce the damage reduction by half. Warp ammo can detonate primed targets.",
          "id": "warp-ammo"
        }
      ]
    },
    "cr": "04000",
    "shields": false,
    "name": "Collector Guardian",
    "html": "",
    "id": "collector-guardian"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/d/d3/Collector_TrooperME3.jpg/revision/latest/scale-to-width-down/350?cb=20121201212208",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 14,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 14,
      "con": 12,
      "int": 11,
      "wis": 12,
      "cha": 8
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "athletics"
    ],
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "frag-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The collector trooper has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Barrier",
          "text": "The collector trooper has 2 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Possessed Collector",
          "text": "When the collector trooper is possessed by a harbinger it gains temporary hit points equal to its total hit points and 6 barrier ticks. While it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage.",
          "id": "possessed-collector"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claw",
          "name": "Claw"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "collector-smg",
          "weaponId": "collector-smg"
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 25,
          "dc": false,
          "mod": "dex",
          "damage": false,
          "target": "one",
          "id": "collector-web",
          "name": "Collector Web",
          "hit": "The target is restrained by organic webbing. As an action, the restrained target  can make a DC 14 Strength check, bursting the webbing on a success. The webbing  can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage;  immunity to bludgeoning, poison, and psychic damage)."
        }
      ]
    },
    "cr": "03000",
    "shields": false,
    "name": "Collector Trooper",
    "html": "",
    "id": "collector-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/44/Me3_combat_drone.png/revision/latest/scale-to-width-down/480?cb=20120720164039",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 6,
      "dieType": 6
    },
    "abilityScores": {
      "str": 12,
      "dex": 14,
      "con": 12,
      "int": 10,
      "wis": 8,
      "cha": 6
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 40
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "sabotage",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The combat drone's innate powercasting ability is Intelligence (power save DC 10, +2 to hit with power attacks). It can innately cast the following powers:"
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 25,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "lightning"
            }
          ],
          "target": "one",
          "id": "shock-attack",
          "name": "Shock Attack"
        }
      ]
    },
    "cr": "00250",
    "shields": {
      "capacity": 10,
      "regen": 5
    },
    "name": "Combat Drone",
    "html": "",
    "id": "combat-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/5/54/ME3_Cerberus_Combat_Engineer.png/revision/latest/scale-to-width-down/214?cb=20120322145158",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 14,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 16,
      "con": 12,
      "int": 16,
      "wis": 13,
      "cha": 16
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "electronics"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-5-phalanx",
          "weaponId": "m-5-phalanx"
        },
        {
          "name": "Multiattack",
          "text": "The combat engineer makes two M-5 Phalanx attacks.",
          "id": "multiattack"
        },
        {
          "name": "Repair",
          "text": "The combat engineer uses its action to repair a friendly, synthetic target within <me-distance length='5' /> for 1d8 hit points.",
          "id": "repair"
        }
      ],
      "features": [
        {
          "name": "Deploy Turret",
          "text": "The combat engineer is equipped with 1 Turret (see Bestiary). As an action, the combat engineer can deploy the Turret on a level surface within <me-distance length='5' />. The Turret is controlled by the combat engineer and takes its turn at the end of the combat engineer's turn. The combat engineer can use an action to stow the Turret, placing it at another location with a subsequent action.",
          "id": "deploy-turret"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "Combat Engineer",
    "html": "",
    "id": "combat-engineer"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e0/Info_Drone.png/revision/latest/scale-to-width-down/531?cb=20100908213419",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 6,
      "dieType": 6
    },
    "abilityScores": {
      "str": 15,
      "dex": 10,
      "con": 14,
      "int": 12,
      "wis": 10,
      "cha": 7
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        }
      ],
      "reactions": [
        {
          "name": "Guard",
          "text": "When a creature the defense drone can see attacks a target other than itself that is within <me-distance length='5' /> of it, it can use its reaction to impose disadvantage on the attack roll.",
          "id": "guard"
        }
      ]
    },
    "cr": "00500",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Defense Drone",
    "html": "",
    "id": "defense-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/b/b6/ME3_disruption_drone.png/revision/latest/scale-to-width-down/350?cb=20130308125421",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 8,
    "hp": {
      "dieCount": 4,
      "dieType": 6
    },
    "abilityScores": {
      "str": 8,
      "dex": 14,
      "con": 8,
      "int": 8,
      "wis": 8,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 40
    },
    "entries": {
      "features": [
        {
          "name": "Post-mortem explosion",
          "text": "When the disruption drone drops to 0 hit points it explodes. Each creature within a <me-distance length='5' /> radius must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 13 (2d12) thunder damage, or half as much on a successful one.",
          "id": "post-mortem-explosion"
        }
      ],
      "actions": [
        {
          "name": "Kamikaze Attack",
          "text": "The disruption can use its action to immediately reduce its hit points to 0.",
          "id": "kamikaze-attack"
        }
      ]
    },
    "cr": "00125",
    "shields": false,
    "name": "Disruption Drone",
    "html": "",
    "id": "disruption-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/01/Cerberus_dragoon_smash.png/revision/latest?cb=20121013090412",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "ne",
    "profBonus": 3,
    "ac": 16,
    "hp": {
      "dieCount": 20,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 18,
      "con": 13,
      "int": 14,
      "wis": 12,
      "cha": 13
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "acrobatics"
    ],
    "speed": {
      "walk": 35
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "omni-whip",
          "weaponId": "omni-whip"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-25-hornet",
          "weaponId": "m-25-hornet"
        },
        {
          "name": "Multiattack",
          "text": "The dragoon makes three Omni-whip attacks",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the dragoon can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ]
    },
    "cr": "05000",
    "shields": false,
    "name": "Dragoon",
    "html": "",
    "id": "dragoon"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/3f/Eclipse_Commando.png/revision/latest?cb=20100625014253",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 3,
    "ac": 15,
    "hp": {
      "dieCount": 16,
      "dieType": 8
    },
    "abilityScores": {
      "str": 15,
      "dex": 13,
      "con": 15,
      "int": 14,
      "wis": 16,
      "cha": 14
    },
    "irv": false,
    "savingThrows": [
      "wis",
      "cha"
    ],
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the eclipse commando gains 10 barrier ticks. When the eclipse commando is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "mod": "wis",
          "casterLevel": "12",
          "list": [
            "charge",
            "warp"
          ],
          "id": "powercasting",
          "name": "Powercasting",
          "text": "The eclipse commando is a 12th-level powercaster. Its powercasting ability is Wisdom (power save DC 14, +6 to hit with powers). The eclipse commando has the following powers:"
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the commando can move up to its speed toward a hostile creature it can see.",
          "id": "aggressive"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-300-claymore",
          "weaponId": "m-300-claymore"
        },
        {
          "dc": false,
          "save": false,
          "recharge": "short",
          "id": "leadership",
          "name": "Leadership",
          "text": "For 1 minute, the commando can utter a special command or warning whenever a non-hostile creature that it can see within <me-distance length=\"30\" /> of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the commando. A creature can benefit from only one Leadership die at a time. This effect ends if the commando is incapacitated."
        }
      ]
    },
    "cr": "05000",
    "shields": false,
    "name": "Eclipse Commando",
    "html": "",
    "id": "eclipse-commando"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/25/Eclipse_Engineer.png/revision/latest?cb=20100625014624",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 10,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 13,
      "con": 12,
      "int": 14,
      "wis": 13,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "electronics"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the engineer can activate its Tech Armor. It immediately gains 10 temporary hit points. While the engineer has at least 1 of these temporary hit points remaining, it has +2 AC."
        },
        {
          "mod": "int",
          "list": [
            {
              "id": "incinerate",
              "perDay": 3,
              "level": 2
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The eclipse engineer's innate powercasting ability is Intelligence (power save DC 12, +4 to hit with power attacks). It can innately cast the following powers:"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-6-carnifex",
          "weaponId": "m-6-carnifex"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "summon-combat-drone",
          "name": "Summon Combat Drone",
          "text": "The engineer summons a Combat Drone."
        },
        {
          "name": "Repair",
          "text": "The engineer uses its action to repair a friendly, synthetic target within <me-distance length='5' /> for 1d8 hit points.",
          "id": "repair"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the engineer can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "02000",
    "shields": {
      "capacity": 10,
      "regen": 5
    },
    "name": "Eclipse Engineer",
    "html": "",
    "id": "eclipse-engineer"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/4d/Eclipse_Heavy.png/revision/latest?cb=20100624034136",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 17,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 14,
      "con": 11,
      "int": 13,
      "wis": 12,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "name": "ML-77 Missile Launcher",
          "text": "Choose a creature within <me-distance length='150' /> that you can see and fire a missile at it. Each creature within a <me-distance length='10' adj /> cube of the target, including the target, must make a DC 14 Dexterity saving throw. On a failed save a creature takes 39 (6d12) thunder damage or half as much on a successful one.",
          "id": "ml-77-missile-launcher"
        }
      ]
    },
    "cr": "04000",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Eclipse Heavy",
    "html": "",
    "id": "eclipse-heavy"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/92/Eclipse_Operative.png/revision/latest?cb=20100704072730",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 9,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 14,
      "con": 13,
      "int": 16,
      "wis": 14,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "int"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "electronics"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the operative can activate its Tech Armor. It immediately gains 10 temporary hit points. While the operative has at least 1 of these temporary hit points remaining, it has +2 AC."
        },
        {
          "mod": "int",
          "list": [
            {
              "id": "incinerate",
              "perDay": 5,
              "level": 2
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The eclipse operative's innate powercasting ability is Intelligence (power save DC 13, +5 to hit with power attacks). It can innately cast the following powers:"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-9-tempest",
          "weaponId": "m-9-tempest"
        },
        {
          "dc": false,
          "save": false,
          "uses": 2,
          "perDay": true,
          "id": "summon-combat-drone",
          "name": "Summon Combat Drone",
          "text": "The operative summons a Combat Drone."
        },
        {
          "name": "Repair",
          "text": "The operative uses its action to repair a friendly, synthetic target within <me-distance length='5' /> for 1d8 hit points.",
          "id": "repair"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the operative can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 10,
      "regen": 10
    },
    "name": "Eclipse Operative",
    "html": "",
    "id": "eclipse-operative"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/9e/Eclipse_Trooper.png/revision/latest?cb=20100625014426",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 4,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 13,
      "con": 9,
      "int": 12,
      "wis": 12,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "flashbang-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The eclipse trooper has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Pack Tactics",
          "text": "The creature has advantage on an attack roll against a creature if at least one of the creature's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-8-avenger",
          "weaponId": "m-8-avenger"
        }
      ]
    },
    "cr": "00250",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Eclipse Trooper",
    "html": "",
    "id": "eclipse-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/45/Eclipse_Vanguard.png/revision/latest?cb=20100624033844",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 9,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 13,
      "con": 14,
      "int": 14,
      "wis": 15,
      "cha": 13
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the eclipse vanguard gains 6 barrier ticks. When the eclipse vanguard is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "uses": 1,
          "perDay": true,
          "id": "tech-armor",
          "name": "Tech Armor",
          "text": "As a bonus action, the vanguard can activate its Tech Armor. It immediately gains 10 temporary hit points. While the vanguard has at least 1 of these temporary hit points remaining, it has +2 AC."
        },
        {
          "mod": "wis",
          "casterLevel": "6",
          "list": [
            "shockwave",
            "warp"
          ],
          "id": "powercasting",
          "name": "Powercasting",
          "text": "The eclipse vanguard is a 6th-level powercaster. Its powercasting ability is Wisdom (power save DC 12, +4 to hit with powers). The eclipse vanguard has the following powers:"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-27-scimitar",
          "weaponId": "m-27-scimitar"
        },
        {
          "name": "Multiattack",
          "text": "The vanguard makes 2 M-27 Scimitar attacks.",
          "id": "multiattack"
        }
      ],
      "reactions": [
        {
          "name": "Tech Armor",
          "text": "As a reaction to taking damage, the operative can activate its tech armor.",
          "id": "tech-armor"
        }
      ]
    },
    "cr": "03000",
    "shields": false,
    "name": "Eclipse Vanguard",
    "html": "",
    "id": "eclipse-vanguard"
  },
  {
    "image": "https://pre00.deviantart.net/0c66/th/pre/f/2012/139/9/3/mass_effect__elcor_warriors_by_lipatov-d50d2p0.jpg",
    "type": "organic",
    "unit": "alien",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 20,
    "hp": {
      "dieCount": 10,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 4,
      "con": 24,
      "int": 16,
      "wis": 18,
      "cha": 8
    },
    "irv": {
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": [
      "str",
      "con"
    ],
    "senses": false,
    "size": "large",
    "skills": [
      "history",
      "insight"
    ],
    "speed": {
      "walk": 20
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 300,
          "dc": false,
          "mod": "int",
          "damage": [
            {
              "dieCount": "5",
              "dieType": "8",
              "mod": false,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-cannon",
          "name": "Mass Accelerator Cannon"
        }
      ],
      "features": [
        {
          "name": "Slow Moving",
          "text": "The elcor has disadvantage on all Dexterity saving throws and skill checks.",
          "id": "slow-moving"
        }
      ]
    },
    "cr": "06000",
    "shields": {
      "capacity": 50,
      "regen": 10
    },
    "name": "Elcor",
    "html": "",
    "id": "elcor"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/32/ME2_FENRIS_Mech.png/revision/latest/scale-to-width-down/350?cb=20120419003938",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 10,
      "dieType": 6
    },
    "abilityScores": {
      "str": 12,
      "dex": 16,
      "con": 11,
      "int": 10,
      "wis": 14,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "infrared_vision": 30
    },
    "size": "small",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "shocking-grasp",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The fenris mech's innate powercasting ability is Intelligence (power save DC 10, +2 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the fenris mech can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Post-mortem Explosion",
          "text": "If damage reduces the FENRIS mech to 3 or fewer hit points, it deactivates its primary systems and remains stationary. Any additional damage done to the mech while in this state causes it to explode. Any creature within a <me-distance length='10' adj />-radius sphere must succeed on a DC 13 Constitution saving throw or take 7 (3d4) lightning damage.",
          "id": "post-mortem-explosion"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "pounce",
          "name": "Pounce",
          "hit": " If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "lightning"
            }
          ],
          "target": "one",
          "id": "stun",
          "name": "Stun",
          "hit": " If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn"
        }
      ]
    },
    "cr": "00500",
    "shields": false,
    "name": "FENRIS Mech",
    "html": "",
    "id": "fenris-mech"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/a/a9/ArmatureLanding.png/revision/latest/scale-to-width-down/350?cb=20090125024722",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 5,
    "ac": 15,
    "hp": {
      "dieCount": 10,
      "dieType": 12
    },
    "abilityScores": {
      "str": 22,
      "dex": 10,
      "con": 25,
      "int": 18,
      "wis": 6,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "charmed",
        "deafened",
        "frightened",
        "frozen",
        "grappled",
        "invisible",
        "lifted",
        "paralyzed",
        "petrified",
        "poisoned",
        "restrained",
        "stunned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "int"
    ],
    "senses": {
      "darkvision": 30,
      "infrared_vision": 30
    },
    "size": "huge",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 15
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "repair-protocol",
          "name": "Repair Protocol",
          "text": "If the geth armature starts its turn with 0 shield points, it activates its repair protocol, collapsing into a compact shell. Until the start of its next turn, its speed becomes <me-distance length=\"0\" override=\"0 {metric}\"/> and it can take no Actions, but it is immune to all damage. At the start of its next turn, it regains 50 shields points."
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 300,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-machinegun",
          "name": "Mass Accelerator Machinegun",
          "hit": " The geth armature can make a burst fire attack instead"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "6"
          ],
          "id": "siege-pulse",
          "name": "Siege Pulse",
          "text": "The geth armature releases a burst of electrostatic energy that disrupts armor biofeedback. Each creature within a <me-distance length='15' /> radius must make a DC 18 Constitution saving throw. On a failed save, a creature wearing armor looses 1d4 to their Strength and Dexterity ability scores. This loss ends if the armor is repaired, removed, or replaced."
        },
        {
          "name": "Siege Cannon",
          "text": "The geth armature targets a creature within <me-distance length='150' /> and launches a homing projectile. The target must make a DC 18 Dexterity saving throw. On a failed save, the target takes 55 (10d10) radiant damage, or half as much on a successful one.",
          "id": "siege-cannon"
        }
      ]
    },
    "cr": "15000",
    "shields": {
      "capacity": 100,
      "regen": 0
    },
    "name": "Geth Armature",
    "html": "",
    "id": "geth-armature"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/01/ME3_geth_bomber_AAA.png/revision/latest/scale-to-width-down/700?cb=20130313175937",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 16,
    "hp": {
      "dieCount": 10,
      "dieType": 6
    },
    "abilityScores": {
      "str": 6,
      "dex": 18,
      "con": 6,
      "int": 14,
      "wis": 10,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "petrified",
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 60
    },
    "size": "small",
    "skills": [
      "perception"
    ],
    "speed": {
      "fly": 30
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "overload",
              "perDay": "at_will"
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The geth bomber's innate powercasting ability is Intelligence (power save DC 12, +4 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "list": [
            {
              "id": "multi-frag-grenade",
              "mark": "ii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The geth bomber has the following grenades equipped. It can use a grenade as an action."
        }
      ]
    },
    "cr": "02000",
    "shields": {
      "capacity": 15,
      "regen": 5
    },
    "name": "Geth Bomber",
    "html": "",
    "id": "geth-bomber"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/6/64/Geth_Colossus_01.jpg/revision/latest/scale-to-width-down/350?cb=20080922231050",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 7,
    "ac": 17,
    "hp": {
      "dieCount": 9,
      "dieType": 20
    },
    "abilityScores": {
      "str": 28,
      "dex": 8,
      "con": 28,
      "int": 20,
      "wis": 6,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "charmed",
        "deafened",
        "frightened",
        "frozen",
        "grappled",
        "invisible",
        "lifted",
        "paralyzed",
        "petrified",
        "poisoned",
        "restrained",
        "stunned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "int"
    ],
    "senses": {
      "darkvision": 30,
      "infrared_vision": 30
    },
    "size": "gargantuan",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 15
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "repair-protocol",
          "name": "Repair Protocol",
          "text": "If the geth colossus starts its turn with 0 shield points, it activates its repair protocol, collapsing into a compact shell. Until the start of its next turn, its speed becomes <me-distance length=\"0\" override=\"0 {metric}\"/> and it can take no Actions, but it is immune to all damage. At the start of its next turn, it regains 50 shields points."
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 300,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-machinegun",
          "name": "Mass Accelerator Machinegun",
          "hit": " The geth colossus can make a burst fire attack instead"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "6"
          ],
          "id": "siege-pulse",
          "name": "Siege Pulse",
          "text": "The geth colossus releases a burst of electrostatic energy that disrupts armor biofeedback. Each creature within a <me-distance length='15' /> radius must make a DC 20 Constitution saving throw. On a failed save, a creature wearing armor looses 1d4 to their Strength and Dexterity ability scores. This loss ends if the armor is repaired, removed, or replaced."
        },
        {
          "name": "Siege Cannon",
          "text": "The geth colossus targets a creature within <me-distance length='150' /> and launches a homing projectile. The target must make a DC 20 Dexterity saving throw. On a failed save, the target takes 55 (10d10) radiant damage, or half as much on a successful one.",
          "id": "siege-cannon"
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 1,
            "id": "mass-accelerator-machinegun-attack",
            "name": "Mass Accelerator Machinegun Attack",
            "text": "The geth colossus makes a Mass Accelerator Machinegun attack."
          },
          {
            "cost": 1,
            "id": "siege-cannon-attack",
            "name": "Siege Cannon Attack",
            "text": "The geth colossus makes a Siege Cannon attack."
          },
          {
            "cost": 2,
            "id": "siege-pulse-attack",
            "name": "Siege Pulse Attack",
            "text": "The geth colossus uses its Siege Pulse"
          }
        ],
        "text": "The geth colossus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The geth colossus regains spent legendary actions at the start of its turn."
      }
    },
    "cr": "21000",
    "shields": {
      "capacity": 100,
      "regen": 0
    },
    "name": "Geth Colossus",
    "html": "",
    "id": "geth-colossus"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/b/be/ME3_Geth_Hunter.png/revision/latest/scale-to-width-down/300?cb=20120326002931",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 14,
      "con": 16,
      "int": 16,
      "wis": 12,
      "cha": 10
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ]
    },
    "savingThrows": [
      "int"
    ],
    "senses": {
      "darkvision": 60
    },
    "size": "medium",
    "skills": [
      "electronics",
      "stealth"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "tactical-cloak",
          "name": "Tactical Cloak",
          "text": "As a bonus action, the geth hunter activates its tactical cloak, becoming invisible for 1 minute. When the geth hunter makes a melee or ranged attack or uses a tech or combat power, tactical cloak ends."
        },
        {
          "name": "Assassination",
          "text": "Once per turn, the geth hunter can deal an extra 7 (2d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The attack must be made with a melee or ranged weapon.",
          "id": "assassination"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "geth-plasma-shotgun",
          "weaponId": "geth-plasma-shotgun"
        },
        {
          "name": "Multiattack",
          "text": "The geth hunter makes two Geth Plasma Shotgun attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "04000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "Geth Hunter",
    "html": "",
    "id": "geth-hunter"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/a/a4/Geth_Destroyer_ME2.png/revision/latest/scale-to-width-down/350?cb=20100625040647",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 15,
    "hp": {
      "dieCount": 14,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 11,
      "con": 18,
      "int": 13,
      "wis": 8,
      "cha": 4
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 35
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "geth-plasma-smg",
          "weaponId": "geth-plasma-smg"
        },
        {
          "name": "Multiattack",
          "text": "The geth juggernaut makes two Bash attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the geth juggernaut can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ]
    },
    "cr": "08000",
    "shields": {
      "capacity": 20,
      "regen": 5
    },
    "name": "Geth Juggernaut",
    "html": "",
    "id": "geth-juggernaut"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/c/c9/ME3_Geth_Prime.png/revision/latest/scale-to-width-down/229?cb=20120403192110",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 4,
    "ac": 18,
    "hp": {
      "dieCount": 20,
      "dieType": 10
    },
    "abilityScores": {
      "str": 16,
      "dex": 18,
      "con": 16,
      "int": 14,
      "wis": 10,
      "cha": 10
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ]
    },
    "savingThrows": [
      "con",
      "int"
    ],
    "senses": false,
    "size": "large",
    "skills": [
      "electronics"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "weapon-bash",
          "name": "Weapon Bash"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "geth-pulse-rifle",
          "weaponId": "geth-pulse-rifle"
        },
        {
          "dc": false,
          "save": false,
          "uses": 3,
          "perDay": true,
          "id": "summon-combat-drone",
          "name": "Summon Combat Drone",
          "text": "The geth prime summons a Combat Drone. It can only have 1 Combat Drone active at a time."
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "summon-geth-turret",
          "name": "Summon Geth Turret",
          "text": "The geth prime summons a Geth Turret."
        },
        {
          "name": "Multiattack",
          "text": "The geth prime makes two Geth Pulse Rifle attacks.",
          "id": "multiattack"
        },
        {
          "name": "Radar Jamming",
          "text": "The geth prime releases an emp burst that temporarily disables targeting systems. Each hostile creature within a <me-distance length='30' /> radius has disadvantage on ranged weapon attack rolls until the start of the geth prime's next turn.",
          "id": "radar-jamming"
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 2,
            "id": "activate-radar-jamming",
            "name": "Activate Radar Jamming",
            "text": "The geth prime activates its radar jamming."
          },
          {
            "cost": 1,
            "id": "geth-pulse-rifle-attack",
            "name": "Geth Pulse Rifle Attack",
            "text": "The geth prime makes a Geth Pulse Rifle attack."
          },
          {
            "cost": 3,
            "id": "summon-turret-or-drone",
            "name": "Summon Turret or Drone",
            "text": "The geth prime uses its Summon Drone or Summon Geth Turret action."
          }
        ],
        "text": "The geth prime can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The geth prime regains spent legendary actions at the start of its turn."
      }
    },
    "cr": "09000",
    "shields": {
      "capacity": 30,
      "regen": 10
    },
    "name": "Geth Prime",
    "html": "",
    "id": "geth-prime"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/ec/ME_geth_stalker.png/revision/latest/scale-to-width-down/350?cb=20130517141111",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 18,
      "dieType": 8
    },
    "abilityScores": {
      "str": 8,
      "dex": 16,
      "con": 8,
      "int": 12,
      "wis": 14,
      "cha": 5
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30,
      "infrared_vision": 30
    },
    "size": "medium",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "sabotage",
              "perDay": "at_will"
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The geth stalker's innate powercasting ability is Intelligence (power save DC 11, +3 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Assassination",
          "text": "Once per turn, the geth stalker can deal an extra 7 (2d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The attack must be made with a melee or ranged weapon.",
          "id": "assassination"
        },
        {
          "name": "Avoidance",
          "text": "If the geth stalker subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
          "id": "avoidance"
        },
        {
          "name": "Leap",
          "text": "The geth stalker can leap up to one half its speed.",
          "id": "leap"
        },
        {
          "name": "Spider Climb",
          "text": "The geth stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
          "id": "spider-climb"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claw",
          "name": "Claw"
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "6",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "eye-cannon",
          "name": "Eye Cannon"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Geth Stalker",
    "html": "",
    "id": "geth-stalker"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/c/cf/ME3_Geth_Trooper.png/revision/latest/scale-to-width-down/238?cb=20120315171310",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 16,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 14,
      "con": 11,
      "int": 12,
      "wis": 8,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "weapon-strike",
          "name": "Weapon Strike"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "geth-pulse-rifle",
          "weaponId": "geth-pulse-rifle"
        },
        {
          "name": "Multiattack",
          "text": "The geth trooper makes two Geth Pulse Rifle attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "02000",
    "shields": false,
    "name": "Geth Trooper",
    "html": "",
    "id": "geth-trooper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/b/b0/ME3_Geth_Turret.png/revision/latest/scale-to-width-down/350?cb=20120326000908",
    "type": "synthetic",
    "unit": "geth",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 2,
      "dieType": 6
    },
    "abilityScores": {
      "str": 10,
      "dex": 10,
      "con": 10,
      "int": 10,
      "wis": 8,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "pulse-cannon",
          "name": "Pulse Cannon"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "shield-restore",
          "name": "Shield Restore",
          "text": "The geth turret restores 9 (2d8) shield points to a friendly creature within <me-distance length='10' />."
        }
      ]
    },
    "cr": "00250",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Geth Turret",
    "html": "",
    "id": "geth-turret"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/3f/ME3_Cerberus_Guardian.png/revision/latest/scale-to-width-down/350?cb=20120321201359",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "nn",
    "profBonus": 3,
    "ac": 18,
    "hp": {
      "dieCount": 20,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 12,
      "con": 15,
      "int": 11,
      "wis": 10,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "str"
    ],
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 15
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "stun-baton",
          "weaponId": "stun-baton"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-358-talon",
          "weaponId": "m-358-talon"
        },
        {
          "name": "Multiattack",
          "text": "The guardian makes two M-358 Talon attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Heavy Shield",
          "text": "While the guardian has their Heavy Shield equipped, it gains +2 AC and has resistance bludgeoning, piercing, and slashing damage.",
          "id": "heavy-shield"
        }
      ]
    },
    "cr": "05000",
    "shields": false,
    "name": "Guardian",
    "html": "",
    "id": "guardian"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/92/ME2_Harvester.jpg/revision/latest/scale-to-width-down/200?cb=20100210004033",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 6,
    "ac": 16,
    "hp": {
      "dieCount": 26,
      "dieType": 12
    },
    "abilityScores": {
      "str": 26,
      "dex": 14,
      "con": 24,
      "int": 16,
      "wis": 15,
      "cha": 16
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison"
      ]
    },
    "savingThrows": [
      "str",
      "con",
      "wis"
    ],
    "senses": false,
    "size": "huge",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "stomp",
          "name": "Stomp"
        },
        {
          "name": "Multiattack",
          "text": "The harvester can use its Frightful Presence. It then makes three attacks: one with its acid spit and two with its stomp.",
          "id": "multiattack"
        },
        {
          "name": "Acid Spit",
          "text": "The harvester targets a <me-distance length='15' adj /> radius  within <me-distance length='150' /> and launches a glob of acid that coats the area.  Each creature within the area must succeed on a DC 19 Dexterity saving throw,  taking 44 (8d10) acid damage on a failed save, or half as much on a successful one.  Until the end of the harvester's next turn, each creature that enters the area or  ends its turn there must also make the saving throw.",
          "id": "acid-spit"
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 1,
            "id": "detect",
            "name": "Detect",
            "text": "The harvester makes a Wisdom (Perception) check."
          },
          {
            "cost": 1,
            "id": "stomp-attack",
            "name": "Stomp Attack",
            "text": "The harvester makes a stomp attack."
          },
          {
            "cost": 2,
            "id": "trample-attack",
            "name": "Trample Attack",
            "text": "The harvester moves <me-distance length='30' /> in a straight line, moving over Large or smaller creatures in its path. Each creature caught in its path must succeed on a DC 19 Dexterity saving throw or take 15 (2d6 + 8) piercing damage and be knocked <me-condition id=\"prone\" />. The harvester cannot move through a Huge or larger creature."
          }
        ],
        "text": "The harvester can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The harvester regains spent legendary actions at the start of its turn."
      },
      "features": [
        {
          "name": "Frightful Presence",
          "text": "Each creature of the harvester's choice that is within <me-distance length='150' /> of the harvester and aware of it must succeed on a DC 19 Wisdom saving throw or become <me-condition id=\"frightened\" /> for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the harvester's Frightful Presence for the next 24 hours.",
          "id": "frightful-presence"
        },
        {
          "name": "Drop Klixen",
          "text": "If the harvester is within a region that contains Klixen, it  begins the fight by dropping 1d10 Klixen in a <me-distance length='15' adj /> by <me-distance length='50' adj /> area.",
          "id": "drop-klixen"
        }
      ]
    },
    "cr": "19000",
    "shields": false,
    "name": "Harvester",
    "html": "",
    "id": "harvester"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/starwars/images/5/5b/HornedKathhound.jpg/revision/latest/scale-to-width-down/448?cb=20091107052416",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 5,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 15,
      "con": 16,
      "int": 5,
      "wis": 14,
      "cha": 6
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "gore",
          "name": "Gore",
          "hit": " If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "maul",
          "name": "Maul",
          "miss": "Hit or miss, if the target is a creature, it must succeed on a DC 12 Dexterity saving throw or be knocked prone and is grappled. A creature takes half damage on a successful saving throw."
        },
        {
          "name": "Howl",
          "text": "Each other kath hound within <me-distance length='60' /> that is not incapacitated gains +2 Dexterity and +1 Wisdom for 1 minute. Kath hounds can only benefit from one Howl at a time.",
          "id": "howl"
        }
      ],
      "features": [
        {
          "name": "Keen Hearing and Smell",
          "text": "The kath hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
          "id": "keen-hearing-and-smell"
        },
        {
          "name": "Pack Tactics",
          "text": "The kath hound has advantage on an attack roll against a creature if at least one of the kath hound's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        },
        {
          "name": "Grappler",
          "text": "The kath hound has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Horned Kath Hound",
    "html": "",
    "id": "horned-kath-hound"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/27/ME3_Husk.png/revision/latest/scale-to-width-down/350?cb=20120320012912",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 1,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 8,
      "con": 14,
      "int": 3,
      "wis": 6,
      "cha": 5
    },
    "irv": false,
    "savingThrows": [
      "wis"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "swipe",
          "name": "Swipe",
          "hit": " A creature that is grappled by the husk takes 11 (3d6) necrotic damage at the start of each of the husk's turns"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the husk can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ]
    },
    "cr": "00500",
    "shields": false,
    "name": "Husk",
    "html": "",
    "id": "husk"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/swtor/images/5/5c/Khound.png/revision/latest/scale-to-width-down/476?cb=20150207213717",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 2,
      "dieType": 6
    },
    "abilityScores": {
      "str": 14,
      "dex": 13,
      "con": 14,
      "int": 2,
      "wis": 12,
      "cha": 5
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite",
          "hit": " If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "maul",
          "name": "Maul",
          "miss": "Hit or miss, if the target is a creature, it must succeed on a DC 12 Dexterity saving throw or be knocked prone and is grappled. A creature takes half damage on a successful saving throw"
        }
      ],
      "features": [
        {
          "name": "Keen Hearing and Smell",
          "text": "The kath hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
          "id": "keen-hearing-and-smell"
        },
        {
          "name": "Pack Tactics",
          "text": "The kath hound has advantage on an attack roll against a creature if at least one of the kath hound's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        },
        {
          "name": "Grappler",
          "text": "The kath hound has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Kath Hound",
    "html": "",
    "id": "kath-hound"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/f/fd/MEA_Enemy_Chosen.png/revision/latest?cb=20170705200934",
    "type": "organic",
    "unit": "kett",
    "alignment": "le",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 10,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 13,
      "con": 14,
      "int": 10,
      "wis": 8,
      "cha": 7
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "frag-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The kett chosen has the following grenades equipped. It can use a grenade as an action."
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "zalkin",
          "weaponId": "zalkin"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Kett Chosen",
    "html": "",
    "id": "kett-chosen"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/2f/ME2_Klixen.PNG/revision/latest/scale-to-width-down/350?cb=20100703065034",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 5,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 14,
      "con": 12,
      "int": 5,
      "wis": 10,
      "cha": 7
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "fire",
        "poison"
      ],
      "vul": [
        "cold"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "dc": false,
          "save": false,
          "recharge": [
            "6"
          ],
          "id": "fire-breath",
          "name": "Fire Breath",
          "text": "The klixen exhales a 6-meter cone of fire. Each creature in that area must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "fire"
            }
          ],
          "target": "one",
          "id": "pincer",
          "name": "Pincer"
        }
      ],
      "features": [
        {
          "name": "Death Burst",
          "text": "When the klixen dies, it explodes in a burst of lava. Each creature within <me-distance length='5' /> of it must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
          "id": "death-burst"
        },
        {
          "name": "Heated Body",
          "text": "A creature that touches the klixen or hits it with a melee attack while within <me-distance length='5' /> of it takes 3 (1d6) fire damage.",
          "id": "heated-body"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Klixen",
    "html": "",
    "id": "klixen"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/c/c0/ME2_Loki_Mech.png/revision/latest?cb=20120917060158",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 10,
    "hp": {
      "dieCount": 5,
      "dieType": 8
    },
    "abilityScores": {
      "str": 10,
      "dex": 12,
      "con": 11,
      "int": 8,
      "wis": 6,
      "cha": 5
    },
    "irv": {
      "conImm": [
        "petrified",
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": {
      "infrared_vision": 30
    },
    "size": "medium",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 25
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "shocking-grasp",
              "perDay": 5
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The loki mech's innate powercasting ability is Intelligence (power save DC 9, +1 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Chatter (variant)",
          "text": "The LOKI mech can be programmed with pre-recorded phrases, which it utters occasionally during combat. Each hostile creature that hears the phrase must pass a Wisdom saving throw. On a failure, a creature becomes unnerved by the phrase and can only target the LOKI mech when making attack rolls or using damaging powers. On a success, a creature is unaffected and is immune to the LOKI mech's Chatter. The DC of the saving throw is dependant on the phrase, but cannot be higher than 12.",
          "id": "chatter--variant-"
        },
        {
          "name": "Limited Tactics",
          "text": "The LOKI mech is incapable of complex combat tactics. It never seeks cover and cannot take the Hide, Dodge, Help, or Disengage actions.",
          "id": "limited-tactics"
        },
        {
          "name": "Post-mortem Explosion",
          "text": "When the LOKI mech is reduced to 0 hit points, it self-destructs. Each creature within a <me-distance length='5' adj />-radius sphere must succeed on a DC 10 Dexterity saving throw or take 5 (2d4) thunder damage.",
          "id": "post-mortem-explosion"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-4-shuriken",
          "weaponId": "m-4-shuriken"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-3-predator",
          "weaponId": "m-3-predator"
        }
      ]
    },
    "cr": "00125",
    "shields": false,
    "name": "LOKI Mech",
    "html": "",
    "id": "loki-mech"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/9b/ME3_Marauder.png/revision/latest/scale-to-width-down/219?cb=20120313015215",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 16,
      "con": 13,
      "int": 8,
      "wis": 11,
      "cha": 8
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "phaeston",
          "weaponId": "phaeston"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "create-armor-plating",
          "name": "Create Armor Plating",
          "text": "The marauder coats a friendly husk, abomination, or cannibal in a scab-like armor plating, increasing the target's AC by 2."
        },
        {
          "name": "Multiattack",
          "text": "The marauder makes 2 Phaeston attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "02000",
    "shields": {
      "capacity": 15,
      "regen": 15
    },
    "name": "Marauder",
    "html": "",
    "id": "marauder"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/04/N7_Demolisher_Engineer_MP.png/revision/latest/scale-to-width-down/250?cb=20120717151043",
    "type": "organic",
    "unit": "n_7",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 15,
    "hp": {
      "dieCount": 15,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 16,
      "con": 14,
      "int": 13,
      "wis": 13,
      "cha": 14
    },
    "irv": false,
    "savingThrows": [
      "con",
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "vehicle-handling",
      "engineering",
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "list": [
            {
              "id": "arc-grenade",
              "mark": "iii",
              "uses": 3
            },
            {
              "id": "homing-grenade",
              "mark": "i",
              "uses": 3
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The N7 demolisher has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "N7 Training",
          "text": "The N7 demolisher has advantage on its first attack roll each turn.",
          "id": "n7-training"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "n-7-eagle",
          "weaponId": "n-7-eagle"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "n-7-hurricane",
          "weaponId": "n-7-hurricane"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "deploy-shield-pylon",
          "name": "Deploy Shield Pylon",
          "text": "The N7 demolisher deploys a Shield Pylon to an unoccupied space within <me-distance length='5' />. The pylon has AC 10, 25 hit points and provides half cover. At the end of the N7 demolisher's turn, any friendly creature within <me-distance length='10' /> of the pylon gains 2 shield points. Shield points gained this way cannot exceed the creatures maximum shield points."
        },
        {
          "name": "Multiattack",
          "text": "The N7 demolisher makes three weapon attacks or two weapon attacks and uses one grenade.",
          "id": "multiattack"
        },
        {
          "name": "Repair",
          "text": "The N7 demolisher uses its action to repair a friendly, synthetic target within <me-distance length='5' /> for 2d8 hit points.",
          "id": "repair"
        }
      ]
    },
    "cr": "05000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "N7 Demolisher",
    "html": "",
    "id": "n-7-demolisher"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/83/N7_Paladin_Sentinel_MP.png/revision/latest/scale-to-width-down/250?cb=20120717151128",
    "type": "organic",
    "unit": "n_7",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 16,
    "hp": {
      "dieCount": 17,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 12,
      "con": 16,
      "int": 13,
      "wis": 16,
      "cha": 13
    },
    "irv": false,
    "savingThrows": [
      "con"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the N7 paladin gains 5 barrier ticks. When the N7 paladin is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "uses": 1,
          "perDay": true,
          "id": "omni-shield",
          "name": "Omni-Shield",
          "text": "As a bonus action, the N7 Paladin deploys its omni-shield, lasting 1 minute. While the shield is deployed, the N7 Paladin gains +2 AC and can make a melee weapon attack with the shield: +5 to hit, <me-distance length='5' /> reach, 1d12 bludgeoning damage."
        },
        {
          "uses": 1,
          "perDay": true,
          "id": "variant--fire-shield",
          "name": "Variant: Fire-Shield",
          "text": "Gain all the benefits of Omni-Shield. In addition, targets hit by the Fire-Shield take 3d10 fire damage. This damage detonates primed targets, but the N7 Paladin is immune to any detonating effects."
        },
        {
          "uses": 1,
          "perDay": true,
          "id": "variant--cryo-shield",
          "name": "Variant: Cryo-Shield",
          "text": "Gain all the benefits of Omni-Shield. In addition, a creature hit by the Cryo-Shield take 1d8 cold damage and must succeed on a DC 13 Strength saving throw or become Frozen until the end its next turn."
        },
        {
          "mod": "wis",
          "list": [
            {
              "id": "incinerate",
              "perDay": "at_will"
            },
            {
              "id": "energy-drain",
              "perDay": 3
            },
            {
              "id": "snap-freeze",
              "perDay": 3,
              "level": 4
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The N7 paladin's innate powercasting ability is Wisdom (power save DC 14, +6 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "N7 Training",
          "text": "The N7 Paladin has advantage on its first attack roll each turn.",
          "id": "n7-training"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "n-7-hurricane",
          "weaponId": "n-7-hurricane"
        },
        {
          "name": "Multiattack",
          "text": "The N7 Paladin makes two N7 Hurricane attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "07000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "N7 Paladin",
    "html": "",
    "id": "n-7-paladin"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/08/N7_Shadow_Infiltrator_MP.png/revision/latest/scale-to-width-down/250?cb=20120717151201",
    "type": "organic",
    "unit": "n_7",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 15,
    "hp": {
      "dieCount": 11,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 18,
      "con": 14,
      "int": 16,
      "wis": 11,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "acrobatics",
      "survival"
    ],
    "speed": {
      "walk": 35
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "tactical-cloak",
          "name": "Tactical Cloak",
          "text": "As a bonus action, the N7 Shadow activates its tactical cloak, becoming invisible for 1 minute. When the N7 Shadow makes a melee or ranged attack or uses a tech or combat power, tactical cloak ends."
        },
        {
          "mod": "int",
          "list": [
            {
              "id": "electric-slash",
              "perDay": 4,
              "level": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The N7 shadow's innate powercasting ability is Intelligence (power save DC 14, +6 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Assassinate",
          "text": "During its first turn, the N7 Shadow has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the N7 Shadow scores against a surprised creature is a critical hit.",
          "id": "assassinate"
        },
        {
          "name": "Evasion",
          "text": "If the N7 Shadow is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the N7 Shadow instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
          "id": "evasion"
        },
        {
          "name": "N7 Training",
          "text": "The N7 Shadow has advantage on its first attack roll each turn.",
          "id": "n7-training"
        },
        {
          "name": "Sneak Attack",
          "text": "Once per turn, the N7 Shadow deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within <me-distance length='5' /> of an ally of the N7 Shadow that isn't incapacitated and the N7 Shadow doesn't have disadvantage on the attack roll.",
          "id": "sneak-attack"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "monomolecular-blade",
          "weaponId": "monomolecular-blade"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-97-viper",
          "weaponId": "m-97-viper"
        },
        {
          "name": "Multiattack",
          "text": "The N7 Shadow makes three monomolecular blade attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "07000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "N7 Shadow",
    "html": "",
    "id": "n-7-shadow"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/97/N7_Slayer_Vanguard_MP.png/revision/latest/scale-to-width-down/250?cb=20120717151234",
    "type": "organic",
    "unit": "n_7",
    "alignment": "ln",
    "profBonus": 3,
    "ac": 14,
    "hp": {
      "dieCount": 14,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 14,
      "con": 13,
      "int": 13,
      "wis": 14,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "str",
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "acrobatics",
      "survival"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "uses": 2,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the N7 slayer gains 5 barrier ticks. When the N7 slayer is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "mod": "wis",
          "casterLevel": 9,
          "list": [
            "charge",
            "phase-disruptor",
            "biotic-slash"
          ],
          "id": "powercasting",
          "name": "Powercasting",
          "text": "The N7 slayer is a 9th-level powercaster. Its powercasting ability is Wisdom (power save DC 13, +5 to hit with powers). The N7 slayer has the following powers:"
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the N7 Slayer can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Avoidance",
          "text": "If the N7 Slayer is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
          "id": "avoidance"
        },
        {
          "name": "N7 Training",
          "text": "The N7 Slayer has advantage on its first attack roll each turn.",
          "id": "n7-training"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "monomolecular-blade",
          "weaponId": "monomolecular-blade"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "n-7-piranha",
          "weaponId": "n-7-piranha"
        },
        {
          "name": "Multiattack",
          "text": "The N7 Slayer makes three monomolecular blade attacks or two N7 Piranha attacks.",
          "id": "multiattack"
        }
      ],
      "reactions": [
        {
          "name": "Parry and Counter",
          "text": "The N7 Slayer adds 3 to its AC against one melee that would hit it. To do so, it must be able to see the target and be wielding a melee weapon. If the attack misses, the N7 Slayer can make one melee attack against the attacker if it is within its reach.",
          "id": "parry-and-counter"
        }
      ]
    },
    "cr": "05000",
    "shields": {
      "capacity": 15,
      "regen": 5
    },
    "name": "N7 Slayer",
    "html": "",
    "id": "n-7-slayer"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/a/aa/ME3_Cerberus_Nemesis.png/revision/latest/scale-to-width-down/338?cb=20120314005634",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "ne",
    "profBonus": 3,
    "ac": 16,
    "hp": {
      "dieCount": 15,
      "dieType": 8
    },
    "abilityScores": {
      "str": 8,
      "dex": 20,
      "con": 11,
      "int": 16,
      "wis": 13,
      "cha": 14
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 60
    },
    "size": "medium",
    "skills": [
      "perception",
      "stealth",
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-98-widow",
          "weaponId": "m-98-widow"
        }
      ],
      "features": [
        {
          "name": "Pack Tactics",
          "text": "The nemesis has advantage on an attack roll against a creature if at least one of the nemesis's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        },
        {
          "name": "Self-Destruct",
          "text": "When the nemesis dies, it explodes. Each creature within <me-distance length='10' /> of it must make a DC 15 Dexterity saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one.",
          "id": "self-destruct"
        },
        {
          "name": "Shadow Cloak",
          "text": "While in dim light or darkness, the nemesis can take the Hide action as a bonus action.",
          "id": "shadow-cloak"
        },
        {
          "name": "Surprise Attack",
          "text": "If the nemesis surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
          "id": "surprise-attack"
        }
      ]
    },
    "cr": "06000",
    "shields": {
      "capacity": 20,
      "regen": 10
    },
    "name": "Nemesis",
    "html": "",
    "id": "nemesis"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/ed/Oculus_Combat.png/revision/latest?cb=20100731075649&format=original",
    "type": "synthetic",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 4,
    "ac": 17,
    "hp": {
      "dieCount": 22,
      "dieType": 10
    },
    "abilityScores": {
      "str": 12,
      "dex": 16,
      "con": 15,
      "int": 13,
      "wis": 9,
      "cha": 10
    },
    "irv": {
      "conImm": [
        "blinded",
        "deafened",
        "frightened",
        "lifted",
        "paralyzed",
        "poisoned",
        "prone"
      ],
      "damImm": [
        "poison"
      ]
    },
    "savingThrows": [
      "dex",
      "con"
    ],
    "senses": {
      "infrared_vision": 30
    },
    "size": "large",
    "skills": [
      "perception"
    ],
    "speed": {
      "fly": 60
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 25,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "4",
              "dieType": "6",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "crush",
          "name": "Crush"
        },
        {
          "name": "Particle Beam",
          "text": "The oculus fires a persistent particle beam that is <me-distance length='60' /> long and <me-distance length='5' /> wide that lasts until the start of the oculus's next turn. While firing the beam, the oculus's speed becomes 0. Each creature that is within the beam's path or that moves into the beam's path for the first time on its turn must make a DC 16 Constitution saving throw. On a failed save, a creature takes 66 (12d10) radiant damage, or half as much on a successful save.",
          "id": "particle-beam"
        }
      ]
    },
    "cr": "11000",
    "shields": false,
    "name": "Oculus",
    "html": "",
    "id": "oculus"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/4d/ME3_Cerberus_Phantom.png/revision/latest/scale-to-width-down/699?cb=20120325214910",
    "type": "organic",
    "unit": "cerberus",
    "alignment": "ne",
    "profBonus": 3,
    "ac": 17,
    "hp": {
      "dieCount": 20,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 22,
      "con": 12,
      "int": 11,
      "wis": 15,
      "cha": 15
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "acrobatics",
      "electronics",
      "perception",
      "stealth"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the phantom gains 8 barrier ticks. When the phantom is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the phantom can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Avoidance",
          "text": "If the phantom subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
          "id": "avoidance"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "monomolecular-blade",
          "weaponId": "monomolecular-blade"
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "10",
              "mod": true,
              "type": "thunder"
            }
          ],
          "target": "one",
          "id": "palm-blaster",
          "name": "Palm Blaster"
        },
        {
          "name": "Multiattack",
          "text": "The phantom makes three Monomolecular Blade attacks or one Palm Blaster attack and two Monomolecular  Blade (one-handed) attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "07000",
    "shields": false,
    "name": "Phantom",
    "html": "",
    "id": "phantom"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/09/PraetorianME3.jpg/revision/latest/scale-to-width-down/700?cb=20121201212320",
    "type": "synorg",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 4,
    "ac": 20,
    "hp": {
      "dieCount": 13,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 19,
      "con": 21,
      "int": 11,
      "wis": 14,
      "cha": 10
    },
    "irv": {
      "conImm": [
        "charmed",
        "grappled",
        "paralyzed",
        "petrified",
        "poisoned"
      ],
      "res": [
        "force",
        "necrotic"
      ]
    },
    "savingThrows": [
      "dex",
      "con",
      "str"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": [
      "acrobatics",
      "athletics",
      "perception"
    ],
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "6",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "claw",
          "name": "Claw"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "pounce",
          "name": "Pounce",
          "text": "The praetorian pounces to a location within <me-distance length='35' /> and makes a claw attack."
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "twin-particle-beams",
          "name": "Twin Particle Beams",
          "text": "The praetorian shoots particle beams in a <me-distance length='30' adj /> line that is <me-distance length='10' /> wide originating from itself. Each creature within the area must make a DC 18 Dexterity saving throw. On a failed save a creature takes 54 (12d8) radiant damage or half as much on a successful one."
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The praetorian has 10 barrier ticks. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        },
        {
          "name": "Possessed Praetorian",
          "text": "When the praetorian is possessed by a harbinger it gains 10 barrier ticks and while it has barrier ticks it also gains resistance to bludgeoning, piercing, and slashing damage. It can use its action to launch 2 missiles at a single or different target creatures within 60m. Each target must make a DC 18 Dexterity saving throw. On a failed save a target takes 33 (6d10) thunder damage, or half as much on a successful one. Once the praetorian fires its missiles, it cannot do so again.",
          "id": "possessed-praetorian"
        }
      ],
      "reactions": [
        {
          "name": "Negation Barrier",
          "text": "When targeted by a biotic power or tech power, the praetorian can use its reaction to gain 2 barrier ticks and gain resistance to force, necrotic, cold, lightning, and fire damage until the start of its next turn.",
          "id": "negation-barrier"
        }
      ]
    },
    "cr": "12000",
    "shields": false,
    "name": "Praetorian",
    "html": "",
    "id": "praetorian"
  },
  {
    "image": "https://static.wikia.nocookie.net/masseffect/images/7/7a/338px-Spacemonkey.jpg",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 1,
      "dieType": 6
    },
    "abilityScores": {
      "str": 8,
      "dex": 14,
      "con": 11,
      "int": 8,
      "wis": 12,
      "cha": 6
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 30,
      "climb": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite"
        }
      ],
      "features": [
        {
          "name": "Pack Tactics",
          "text": "The pyjak has advantage on an attack roll against a creature if at least one of the pyjak's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        }
      ]
    },
    "cr": "00000",
    "shields": false,
    "name": "Pyjak",
    "html": "",
    "id": "pyjak"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e5/Rachni_Brood_Warrior.PNG/revision/latest/scale-to-width-down/700?cb=20100824160815",
    "type": "organic",
    "unit": "rachni",
    "alignment": "u",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 12,
      "dieType": 10
    },
    "abilityScores": {
      "str": 19,
      "dex": 12,
      "con": 17,
      "int": 7,
      "wis": 15,
      "cha": 7
    },
    "irv": false,
    "savingThrows": [
      "con",
      "wis"
    ],
    "senses": {
      "blindsight": 4
    },
    "size": "large",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "barrier",
          "name": "Barrier",
          "text": "As an action or bonus action, the rachni brood warrior gains 5 barrier ticks. When the rachni brood warrior is dealt damage, remove one barrier tick and reduce the damage by 1d8."
        },
        {
          "mod": "wis",
          "list": [
            {
              "id": "stasis",
              "perDay": 3
            },
            {
              "id": "warp",
              "perDay": 5
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The rachni brood warrior's innate powercasting ability is Wisdom (power save DC 12, +4 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Grappler",
          "text": "The rachni brood warrior has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": false,
              "type": "acid"
            },
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": false,
              "type": "necrotic"
            }
          ],
          "target": "one",
          "id": "acid-spit",
          "name": "Acid Spit",
          "hit": " This damage bypasses shields"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": false,
              "type": "acid"
            }
          ],
          "target": "one",
          "id": "impale",
          "name": "Impale"
        },
        {
          "name": "Multiattack",
          "text": "The brood warrior makes two Impale attacks or attempts to grapple a creature and makes an Impale attack.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "04000",
    "shields": false,
    "name": "Rachni Brood Warrior",
    "html": "",
    "id": "rachni-brood-warrior"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/38/Noveria_rachni_queen.png/revision/latest/scale-to-width-down/700?cb=20090919061419",
    "type": "organic",
    "unit": "rachni",
    "alignment": "ln",
    "profBonus": 6,
    "ac": 21,
    "hp": {
      "dieCount": 22,
      "dieType": 20
    },
    "abilityScores": {
      "str": 25,
      "dex": 10,
      "con": 18,
      "int": 22,
      "wis": 25,
      "cha": 18
    },
    "irv": {
      "conImm": [
        "charmed"
      ]
    },
    "savingThrows": [
      "wis",
      "con",
      "str"
    ],
    "senses": {
      "blindsight": 30
    },
    "size": "gargantuan",
    "skills": [
      "perception",
      "history"
    ],
    "speed": {
      "walk": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 20,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "4",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "impale",
          "name": "Impale"
        },
        {
          "name": "Multiattack",
          "text": "The rachni queen makes one bite attack and two impale attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "18000",
    "shields": false,
    "name": "Rachni Queen",
    "html": "<h3>Lair Actions</h3>\n<p>On initiative count 20 (losing initiative ties), the rachni queen takes a lair action to cause one\nof the following effects; it can't use the same effect two rounds in a row:</p>\n<ul>\n<li>The rachni queen summons 1d10 + 3 rachni workers. These arrive at the beginning of the queen's\nnext turn and take their turn on the queen's initiative.</li>\n<li>The rachni queen summons 1d6 + 1 rachni soldiers. These arrive at the beginning of the queen's next\nturn and take their turn on the queen's initiative.</li>\n<li>The rachni queen summons one rachni brood warrior. It arrives at the beginning of the queen's next\nturn and takes its turn on the queen's initiative.</li>\n</ul>\n",
    "id": "rachni-queen"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/4f/Codex_ME_-_Rachni.png/revision/latest?cb=20140820042133",
    "type": "organic",
    "unit": "rachni",
    "alignment": "u",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 16,
      "con": 12,
      "int": 2,
      "wis": 11,
      "cha": 4
    },
    "irv": false,
    "savingThrows": [
      "con",
      "wis"
    ],
    "senses": {
      "blindsight": 10
    },
    "size": "medium",
    "skills": [
      "stealth",
      "perception"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "acid"
            },
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one",
          "id": "acid-spit",
          "name": "Acid Spit",
          "hit": " This damage bypasses shields"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "acid"
            }
          ],
          "target": "one",
          "id": "impale",
          "name": "Impale"
        }
      ],
      "features": [
        {
          "name": "Ambusher",
          "text": "The rachni soldier has advantage on attack rolls against any creature it has surprised.",
          "id": "ambusher"
        },
        {
          "name": "Grappler",
          "text": "The rachni soldier has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Rachni Soldier",
    "html": "",
    "id": "rachni-soldier"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e0/Rachni_Worker.png/revision/latest?cb=20100824223955",
    "type": "organic",
    "unit": "rachni",
    "alignment": "u",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 2,
      "dieType": 6
    },
    "abilityScores": {
      "str": 8,
      "dex": 10,
      "con": 12,
      "int": 1,
      "wis": 7,
      "cha": 3
    },
    "irv": false,
    "savingThrows": [
      "wis"
    ],
    "senses": {
      "blindsight": 10
    },
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 35
    },
    "entries": {
      "actions": [
        {
          "dc": false,
          "save": false,
          "recharge": [
            "4",
            "6"
          ],
          "id": "acid-splash",
          "name": "Acid Splash",
          "text": "The rachni worker spits acid at one target within <me-distance length='30' /> or two targets within <me-distance length='30' /> if both targets are within <me-distance length='5' /> of each other. A target must succeed on a DC 13 Dexterity saving throw or take 3 (1d6) acid damage."
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite"
        }
      ]
    },
    "cr": "00125",
    "shields": false,
    "name": "Rachni Worker",
    "html": "",
    "id": "rachni-worker"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/6/60/ME3-Rampart-Mech.png/revision/latest/scale-to-width-down/287?cb=20121128090615",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 15,
    "hp": {
      "dieCount": 15,
      "dieType": 8
    },
    "abilityScores": {
      "str": 16,
      "dex": 15,
      "con": 8,
      "int": 16,
      "wis": 11,
      "cha": 8
    },
    "irv": {
      "conImm": [
        "petrified",
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "uses": 1,
          "perDay": true,
          "id": "hex-shield",
          "name": "Hex Shield",
          "text": "As a bonus action, the rampart mech generates a <me-distance length='5' /> tall and wide, hexagon-shaped shield with 5AC and 50 shield points which offers full-cover."
        },
        {
          "uses": 1,
          "perDay": true,
          "id": "tactical-cloak",
          "name": "Tactical Cloak",
          "text": "As a bonus action, the rampart mech activates its tactical cloak, becoming invisible for 1 minute. When the rampart mech makes a melee or ranged attack or uses a tech or combat power, tactical cloak ends."
        },
        {
          "name": "Aggressive",
          "text": "As a bonus action, the rampart mech can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        },
        {
          "name": "Post-Mortem Vent",
          "text": "When the rampart mech dies, it vents excess heat from its weapon and armor in a <me-distance length='5' /> radius until the start of its next turn. Each creature that enters the radius for the first time or ends its turn there takes 18 (4d8) radiant damage.",
          "id": "post-mortem-vent"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "omni-blade",
          "weaponId": "omni-blade"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-23-katana",
          "weaponId": "m-23-katana"
        },
        {
          "name": "Multiattack",
          "text": "The rampart mech makes two omni-blade attacks.",
          "id": "multiattack"
        }
      ]
    },
    "cr": "02000",
    "shields": false,
    "name": "Rampart Mech",
    "html": "",
    "id": "rampart-mech"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/7/7b/ME3_Ravager.png/revision/latest/scale-to-width-down/350?cb=20120319195950",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 3,
    "ac": 12,
    "hp": {
      "dieCount": 20,
      "dieType": 10
    },
    "abilityScores": {
      "str": 16,
      "dex": 14,
      "con": 10,
      "int": 8,
      "wis": 11,
      "cha": 11
    },
    "irv": {
      "conImm": [
        "charmed"
      ]
    },
    "savingThrows": false,
    "senses": {
      "darkvision": 30
    },
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "acid-splash",
          "name": "Acid Splash",
          "text": "The ravager spits acid in a <me-distance length='15' adj /> cube. Each creature in the area must make a DC 15 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one."
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "6",
              "mod": true,
              "type": "acid"
            }
          ],
          "target": "one",
          "id": "twin-artillery-cannons",
          "name": "Twin Artillery Cannons"
        },
        {
          "name": "Multiattack",
          "text": "The ravager makes two twin artillery cannon attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Egg Sacs",
          "text": "If the ravager takes piercing or slashing damage that is not from the result of a critical hit one of its egg sacs explodes, releasing 1d10 swarmers.",
          "id": "egg-sacs"
        }
      ]
    },
    "cr": "06000",
    "shields": false,
    "name": "Ravager",
    "html": "",
    "id": "ravager"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/a/ae/ME3_Harvester.png/revision/latest/scale-to-width-down/350?cb=20120320013110",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 6,
    "ac": 20,
    "hp": {
      "dieCount": 27,
      "dieType": 12
    },
    "abilityScores": {
      "str": 27,
      "dex": 10,
      "con": 25,
      "int": 11,
      "wis": 12,
      "cha": 16
    },
    "irv": {
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": [
      "con",
      "wis"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "huge",
    "skills": [
      "perception"
    ],
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 65
    },
    "entries": {
      "legendary": {
        "actions": [
          {
            "cost": 1,
            "id": "detect",
            "name": "Detect",
            "text": "The reaper harvester makes a Wisdom (Perception) check."
          },
          {
            "cost": 2,
            "id": "harvester-cannon-attack",
            "name": "Harvester Cannon Attack",
            "text": "The reaper harvester makes a harvester cannon attack."
          },
          {
            "cost": 3,
            "id": "spawn-husks",
            "name": "Spawn Husks",
            "text": "The reaper harvester releases 1d10 Husks from its body."
          }
        ],
        "text": "The reaper harvester can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The reaper harvester regains spent legendary actions at the start of its turn."
      },
      "actions": [
        {
          "name": "Multiattack",
          "text": "The reaper harvester makes two harvester cannon attacks.",
          "id": "multiattack"
        },
        {
          "name": "Harvester Cannon",
          "text": "The reaper harvester targets a location within <me-distance length='90' />. Each creature within a <me-distance length='15' /> radius must make a DC 19 Dexterity saving throw. On a failed save a creature takes 3d10 force and 3d10 thunder damage, or half as much damage on a successful one.",
          "id": "harvester-cannon"
        }
      ]
    },
    "cr": "20000",
    "shields": false,
    "name": "Reaper Harvester",
    "html": "",
    "id": "reaper-harvester"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/29/Geth_Recon_Drone_ME2.png/revision/latest/scale-to-width-down/350?cb=20100627032507",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 4,
      "dieType": 6
    },
    "abilityScores": {
      "str": 10,
      "dex": 16,
      "con": 8,
      "int": 11,
      "wis": 12,
      "cha": 5
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": {
      "infrared_vision": 30
    },
    "size": "small",
    "skills": [
      "perception",
      "stealth"
    ],
    "speed": {
      "fly": 40
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "tactical-cloak",
          "name": "Tactical Cloak",
          "text": "As a bonus action, the recon drone activates its tactical cloak, becoming invisible for 1 minute. When the recon drone makes a melee or ranged attack or uses a tech or combat power, tactical cloak ends."
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "pulse-rifle",
          "name": "Pulse Rifle"
        }
      ]
    },
    "cr": "00125",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Recon Drone",
    "html": "",
    "id": "recon-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/21/Maintenance_Drone.png/revision/latest/scale-to-width-down/350?cb=20100909024927",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 5,
      "dieType": 6
    },
    "abilityScores": {
      "str": 8,
      "dex": 12,
      "con": 10,
      "int": 11,
      "wis": 11,
      "cha": 6
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 35
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "first-aid",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The repair drone's innate powercasting ability is Intelligence (power save DC 10, +2 to hit with power attacks). It can innately cast the following powers:"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "lightning"
            }
          ],
          "target": "one",
          "id": "defibrillators",
          "name": "Defibrillators"
        },
        {
          "dc": false,
          "save": false,
          "recharge": "short",
          "id": "stabalize",
          "name": "Stabilize",
          "text": "The repair drone can stabilize a friendly creature within <me-distance length='5' />."
        }
      ]
    },
    "cr": "00125",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Repair Drone",
    "html": "",
    "id": "repair-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/2/2f/Virmire_geth_rocket_drone.png/revision/latest/scale-to-width-down/640?cb=20091209133938",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 11,
    "hp": {
      "dieCount": 5,
      "dieType": 6
    },
    "abilityScores": {
      "str": 10,
      "dex": 10,
      "con": 10,
      "int": 10,
      "wis": 10,
      "cha": 4
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 25
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 75,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "thunder"
            }
          ],
          "target": "one",
          "id": "distortion-rocket",
          "name": "Distortion Rocket"
        }
      ]
    },
    "cr": "00500",
    "shields": false,
    "name": "Rocket Drone",
    "html": "",
    "id": "rocket-drone"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/d/da/ScionME3.jpg/revision/latest/scale-to-width-down/350?cb=20121201212433",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 4,
    "ac": 18,
    "hp": {
      "dieCount": 7,
      "dieType": 8
    },
    "abilityScores": {
      "str": 18,
      "dex": 11,
      "con": 16,
      "int": 6,
      "wis": 6,
      "cha": 5
    },
    "irv": {
      "res": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    },
    "savingThrows": [
      "con"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 25
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "4",
            "6"
          ],
          "id": "salvo",
          "name": "Salvo",
          "text": "The scion targets three locations within <me-distance length='90' /> and launches an explosive blast to each. The locations can be the same or different. Each creature within a <me-distance length='15' /> radius of a target location must make a DC 16 Dexterity saving throw. On a failed save a creature takes 15 (3d10) thunder damage or half as much on a successful one."
        }
      ]
    },
    "cr": "09000",
    "shields": false,
    "name": "Scion",
    "html": "",
    "id": "scion"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/1/1a/Eclipse_Security_Guard.png/revision/latest?cb=20100720085554",
    "type": "organic",
    "unit": "eclipse",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 10,
    "hp": {
      "dieCount": 3,
      "dieType": 8
    },
    "abilityScores": {
      "str": 9,
      "dex": 8,
      "con": 9,
      "int": 8,
      "wis": 8,
      "cha": 12
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-3-predator",
          "weaponId": "m-3-predator"
        }
      ]
    },
    "cr": "00000",
    "shields": false,
    "name": "Security Guard",
    "html": "",
    "id": "security-guard"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/9f/SwarmME3_Plague.jpg/revision/latest/scale-to-width-down/350?cb=20121201212536",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 4,
      "dieType": 6
    },
    "abilityScores": {
      "str": 4,
      "dex": 12,
      "con": 10,
      "int": 10,
      "wis": 8,
      "cha": 6
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "poison"
            },
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one",
          "id": "plague-sting",
          "name": "Plague Sting",
          "hit": "The target must succeed on DC 13 Constitution saving throw or has disadvantage on its next attack roll"
        }
      ],
      "features": [
        {
          "name": "Barrier",
          "text": "The seeker plague has 1 barrier tick. When it is dealt damage, remove one barrier tick and reduce the damage by 1d8.",
          "id": "barrier"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Seeker Plague",
    "html": "",
    "id": "seeker-plague"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/8f/SwarmME3.jpg/revision/latest/scale-to-width-down/350?cb=20121201212516",
    "type": "organic",
    "unit": "collector",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 4,
      "dieType": 6
    },
    "abilityScores": {
      "str": 2,
      "dex": 10,
      "con": 8,
      "int": 10,
      "wis": 8,
      "cha": 5
    },
    "irv": false,
    "savingThrows": [
      "dex"
    ],
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "fly": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "poison"
            }
          ],
          "target": "one",
          "id": "sting",
          "name": "Sting"
        }
      ]
    },
    "cr": "00125",
    "shields": false,
    "name": "Seeker Swarm",
    "html": "",
    "id": "seeker-swarm"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/f/f8/ME3_Sentry_Turret.png/revision/latest/scale-to-width-down/100?cb=20180206214039",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 22,
      "dieType": 6
    },
    "abilityScores": {
      "str": 10,
      "dex": 10,
      "con": 10,
      "int": 10,
      "wis": 10,
      "cha": 10
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 0
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "flamethrower",
              "perDay": 3
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The sentry turret's innate powercasting ability is Intelligence (power save DC 10, +2 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Stationary",
          "text": "The sentry turret automatically fails Strength and Dexterity saving throws and skill checks.",
          "id": "stationary"
        }
      ],
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-machinegun",
          "name": "Mass Accelerator Machinegun",
          "hit": " The sentry turret can make a burst fire attack instead"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Sentry Turret",
    "html": "",
    "id": "sentry-turret"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e6/Codex_ME_-_Mass_Accelerators.png/revision/latest?cb=20140820141725",
    "type": "organic_or_synthetic",
    "unit": "archetype",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 6,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 15,
      "con": 11,
      "int": 13,
      "wis": 12,
      "cha": 10
    },
    "irv": false,
    "savingThrows": false,
    "senses": {
      "darkvision": 60
    },
    "size": "medium",
    "skills": [
      "perception",
      "stealth"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "concussive-shot",
              "perDay": 5
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The sniper's innate powercasting ability is Intelligence (power save DC 11, +3 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "name": "Surprise Attack",
          "text": "If the sniper surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
          "id": "surprise-attack"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-92-mantis",
          "weaponId": "m-92-mantis"
        },
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-4-shuriken",
          "weaponId": "m-4-shuriken"
        }
      ]
    },
    "cr": "01000",
    "shields": {
      "capacity": 5,
      "regen": 5
    },
    "name": "Sniper",
    "html": "",
    "id": "sniper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/7/7c/STG_busybodies.png/revision/latest/scale-to-width-down/640?cb=20141208193957",
    "type": "organic",
    "unit": "archetype",
    "alignment": "ln",
    "profBonus": 2,
    "ac": 16,
    "hp": {
      "dieCount": 12,
      "dieType": 8
    },
    "abilityScores": {
      "str": 10,
      "dex": 16,
      "con": 11,
      "int": 15,
      "wis": 14,
      "cha": 12
    },
    "irv": false,
    "savingThrows": [
      "int"
    ],
    "senses": false,
    "size": "medium",
    "skills": [
      "stealth",
      "survival"
    ],
    "speed": {
      "walk": 30
    },
    "entries": {
      "features": [
        {
          "mod": "int",
          "list": [
            {
              "id": "decoy",
              "perDay": 3
            },
            {
              "id": "overload",
              "perDay": 5,
              "level": 2
            }
          ],
          "id": "innate-powercasting",
          "name": "Innate Powercasting",
          "text": "The salarian stg agent's innate powercasting ability is Intelligence (power save DC 12, +4 to hit with power attacks). It can innately cast the following powers:"
        },
        {
          "list": [
            {
              "id": "flashbang-grenade",
              "mark": "iii",
              "uses": 2
            }
          ],
          "id": "grenades",
          "name": "Grenades",
          "text": "The salarian stg agent has the following grenades equipped. It can use a grenade as an action."
        },
        {
          "name": "Surprise Attack",
          "text": "If the agent surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
          "id": "surprise-attack"
        }
      ],
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "scorpion",
          "weaponId": "scorpion"
        },
        {
          "name": "Multiattack",
          "text": "The agent makes 2 attacks with its Scorpion.",
          "id": "multiattack"
        },
        {
          "name": "Explosive Decoy",
          "text": "As an action, the agent detonates its active Decoy. Each creature within <me-distance length='10' /> of the decoy must make a Dexterity saving throw. On a failed save, a creature takes 3d6 thunder damage or half as much on a successful one.",
          "id": "explosive-decoy"
        }
      ]
    },
    "cr": "03000",
    "shields": {
      "capacity": 10,
      "regen": 5
    },
    "name": "Salarian STG Agent",
    "html": "",
    "id": "stg-agent"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/82/ME3_Swarmer.png/revision/latest/scale-to-width-down/350?cb=20120319204747",
    "type": "synorg",
    "unit": "reaper",
    "alignment": "le",
    "profBonus": 2,
    "ac": 10,
    "hp": {
      "dieCount": 3,
      "dieType": 4
    },
    "abilityScores": {
      "str": 4,
      "dex": 12,
      "con": 8,
      "int": 4,
      "wis": 4,
      "cha": 4
    },
    "irv": {
      "conImm": [
        "charmed"
      ]
    },
    "savingThrows": [
      "dex"
    ],
    "senses": {
      "darkvision": 30
    },
    "size": "tiny",
    "skills": false,
    "speed": {
      "walk": 35
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "acid"
            }
          ],
          "target": "one",
          "id": "suicide-attack",
          "name": "Suicide Attack",
          "hit": "On a hit, the swarmer explodes (its hit points immediately become 0 after resolving the attack)"
        }
      ],
      "features": [
        {
          "name": "Aggressive",
          "text": "As a bonus action, the swarmer can move up to its speed toward a hostile creature that it can see.",
          "id": "aggressive"
        }
      ]
    },
    "cr": "00125",
    "shields": false,
    "name": "Swarmer",
    "html": "",
    "id": "swarmer"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/ee/Test_subject_hyperres.png/revision/latest/scale-to-width-down/180?cb=20131218143230",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 8,
      "dieType": 8
    },
    "abilityScores": {
      "str": 14,
      "dex": 11,
      "con": 15,
      "int": 14,
      "wis": 12,
      "cha": 2
    },
    "irv": {
      "vul": [
        "bludgeoning",
        "force"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "4",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "slash",
          "name": "Slash"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "4",
            "6"
          ],
          "id": "acid-vomit",
          "name": "Acid Vomit",
          "text": "The creeper regurgitates acid in a 4-meter cone. A creature within the code must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) acid damage."
        }
      ],
      "features": [
        {
          "name": "Creeper Resemblance",
          "text": "The controller resembles a Thorian creeper. A creature that can see the controller can discern its true nature with a successful DC 15 Intelligence (Science) or Intelligence (Investigation) check.",
          "id": "creeper-resemblance"
        },
        {
          "name": "Hive Mind Overseer",
          "text": "The controller gains a +1 bonus to its attack and damage rolls, ability checks, and saving throws for each creature within <me-distance length='60' /> of it that has the Hive Mind feature. This bonus cannot exceed +5.",
          "id": "hive-mind-overseer"
        },
        {
          "name": "Indoctrination",
          "text": "Unless a thorian controller is incapacitated, it is a source of indoctrination to all creatures within <me-distance length='250' /> of it. See the indoctrination condition.",
          "id": "indoctrination"
        }
      ]
    },
    "cr": "00500",
    "shields": false,
    "name": "Thorian Controller",
    "html": "<p>These creatures act as the eyes, ears, and mouth of the Thorian, issuing its commands while also\ninforming on its enemies.</p>\n",
    "id": "thorian-controller"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/e5/Thorian_Creeper.png/revision/latest/scale-to-width-down/424?cb=20140614190322",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 4,
      "dieType": 8
    },
    "abilityScores": {
      "str": 13,
      "dex": 11,
      "con": 15,
      "int": 2,
      "wis": 2,
      "cha": 2
    },
    "irv": {
      "vul": [
        "bludgeoning",
        "force"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "4",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "slash",
          "name": "Slash"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "4",
            "6"
          ],
          "id": "acid-vomit",
          "name": "Acid Vomit",
          "text": "The creeper regurgitates acid in a 4-meter cone. A creature within the cone must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) acid damage."
        }
      ],
      "features": [
        {
          "name": "Hive Mind",
          "text": "If the creeper is within <me-distance length='60' /> of a Thorian Controller, it gains +1 to attack and damage rolls, ability checks, and saving throws.",
          "id": "hive-mind"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Thorian Creeper",
    "html": "",
    "id": "thorian-creeper"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/elderscrolls/images/c/c3/Chaurus_3D.png/revision/latest/scale-to-width-down/700?cb=20120612155204",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 5,
      "dieType": 6
    },
    "abilityScores": {
      "str": 11,
      "dex": 13,
      "con": 11,
      "int": 13,
      "wis": 11,
      "cha": 2
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite"
        },
        {
          "attack": "ranged",
          "proficient": true,
          "range": 25,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one",
          "id": "acid-spit",
          "name": "Acid Spit"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "release-spores",
          "name": "Release Spores",
          "text": "The nymph releases spores in a <me-distance length='10' adj />-radius sphere lasting until the end of its next turn. A creature that enters the area for the first time on a turn or starts its turn there takes 3 (1d6) psychic damage and must make a DC 13 Wisdom saving throw. On a failed save, a creature becomes paralyzed until the start of its next turn."
        }
      ]
    },
    "cr": "00500",
    "shields": false,
    "name": "Thorian Nymph",
    "html": "<p>In its juvenile stage, the Thorian becomes mobile and sneaks aboard unknowing ships to spread across\nthe galaxy.</p>\n",
    "id": "thorian-nymph"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/finalfantasy/images/1/15/Sandragora.jpg/revision/latest?cb=20081018141337",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 3,
      "dieType": 6
    },
    "abilityScores": {
      "str": 10,
      "dex": 13,
      "con": 9,
      "int": 11,
      "wis": 11,
      "cha": 2
    },
    "irv": {
      "conImm": [
        "lifted",
        "prone"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 0
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 25,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one",
          "id": "acid-spit",
          "name": "Acid Spit"
        },
        {
          "dc": false,
          "save": false,
          "uses": 1,
          "perDay": true,
          "id": "release-spores",
          "name": "Release Spores",
          "text": "The spawn releases spores in a <me-distance length='10' />-radius sphere lasting until the end of its next turn. A creature that enters the area for the first time on a turn or starts its turn there takes 3 (1d6) psychic damage and must make a DC 13 Wisdom saving throw. On a failed save, a creature becomes paralyzed until the start of its next turn."
        }
      ],
      "features": [
        {
          "name": "Rooted",
          "text": "The spawn in rooted in the ground and cannot be moved. It automatically fails Strength and Dexterity saving throws and skill checks.",
          "id": "rooted"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Thorian Spawn",
    "html": "<p>The beginning of a Thorian's life cycle, these stationary plants feed off nutrients from the mother\nplant while also acting as a last line of defense against intruders.</p>\n",
    "id": "thorian-spawn"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/e/eb/Feros_Asari_Clone_and_Thorian.png/revision/latest?cb=20090305015251",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 3,
      "dieType": 8
    },
    "abilityScores": {
      "str": 11,
      "dex": 13,
      "con": 9,
      "int": 4,
      "wis": 5,
      "cha": 6
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": false,
    "speed": {
      "walk": 30
    },
    "entries": {
      "actions": [
        {
          "ref": "weapon",
          "proficient": true,
          "id": "m-3-predator",
          "weaponId": "m-3-predator"
        }
      ],
      "features": [
        {
          "name": "Hive Mind",
          "text": "If the creeper is within <me-distance length='60' /> of a Thorian Controller, it gains +1 to attack and damage rolls, ability checks, and saving throws.",
          "id": "hive-mind"
        },
        {
          "name": "Enslaved Mind",
          "text": "The thrall loses all levels of indoctrination reverts to its normal self if the controlling Thorian dies.",
          "id": "enslaved-mind"
        },
        {
          "name": "Random Thrall (variant)",
          "text": "Thralls can be any organic humanoid with an intelligence of 4 or greater. Instead, you may use the stat block of a randomly generated grunt or other organic humanoid from the bestiary.",
          "id": "random-thrall--variant-"
        }
      ]
    },
    "cr": "00125",
    "shields": {
      "capacity": 5,
      "regen": 0
    },
    "name": "Thorian Thrall",
    "html": "<p>The poor slaves of the Thorian, they act as the reminder of the dangers of the frontier. Kill the\nThorian to end their suffering.</p>\n",
    "id": "thorian-thrall"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/8/8a/Thorian_charbox.png/revision/latest/scale-to-width-down/700?cb=20140409103930",
    "type": "organic",
    "unit": "thorian",
    "alignment": "le",
    "profBonus": 2,
    "ac": 19,
    "hp": {
      "dieCount": 40,
      "dieType": 12
    },
    "abilityScores": {
      "str": 15,
      "dex": 13,
      "con": 20,
      "int": 25,
      "wis": 26,
      "cha": 17
    },
    "irv": {
      "conImm": [
        "prone",
        "lifted"
      ],
      "vul": [
        "fire"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "huge",
    "skills": false,
    "speed": {
      "walk": 0
    },
    "entries": {
      "features": [
        {
          "name": "Indoctrination",
          "text": "Unless a thorian controller is incapacitated, it is a source of indoctrination to all creatures within 1<me-distance length='0' /> of it. See the indoctrination condition.",
          "id": "indoctrination"
        },
        {
          "name": "Root Structure",
          "text": "One a thorian reaches maturity, it's roots grow at a rate of <me-distance length=\"5\" numOnly /> to <me-distance length=\"10\" /> per year. Over time, these roots create vast tunnel systems and caverns that act as the thorian's lair.",
          "id": "root-structure"
        },
        {
          "name": "Neural Nodes",
          "text": "The thorian has 4 + 1d4 neural nodes located along its root structure, spread throughout its lair. At start of its turn, the thorian gains 2d12 points for each remaining neural node. Each node has AC 10 and 30 (6d6 + 10) hit points.",
          "id": "neural-nodes"
        }
      ],
      "actions": [
        {
          "name": "Indoctrinate",
          "text": "The thorian targets one creature within <me-distance length='300' /> of it that it or one of its controllers, thralls, or creepers can see. That creature must make a DC 17 Wisdom saving throw or suffer a level of indoctrination.",
          "id": "indoctrinate"
        },
        {
          "name": "Summon Thrall",
          "text": "The thorian summons a thrall to its aid. It arrives on initiative count 20 somewhere along the thorian's root structure.",
          "id": "summon-thrall"
        }
      ]
    },
    "cr": "17000",
    "shields": false,
    "name": "Thorian",
    "html": "<h3>Lair Actions</h3>\n<p>On initiative count 20 (losing initiative ties), the thorian takes a lair action to cause one of the\nfollowing effects; it can't use the same effect two rounds in a row:</p>\n<ul>\n<li>The thorian sprouts 1d12 + 3 thorian spawn. These spawn can appear in an unoccupied space within\n<me-distance length='5' /> of any part of the thorian's root structure. The spawn take their turn at\nthe end of the thorian's turn.</li>\n<li>The thorian summons 1d8 + 4 thorian creepers. These creepers can appear in an unoccupied space\nwithin <me-distance length='5' /> of any part of the thorian's root structure. The creepers take\ntheir turn at the end of the thorian's turn.</li>\n<li>The thorian summons 1d4 thorian controllers. These controllers can appear in an unoccupied space\nwithin <me-distance length='5' /> of any part of the thorian's root structure. The controllers take\ntheir turn at the end of the thorian's turn.</li>\n</ul>\n",
    "id": "thorian"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/9/9e/Thresher_Maw_ME2.png/revision/latest?cb=20100704014552",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 8,
    "ac": 22,
    "hp": {
      "dieCount": 27,
      "dieType": 20
    },
    "abilityScores": {
      "str": 30,
      "dex": 11,
      "con": 30,
      "int": 3,
      "wis": 11,
      "cha": 11
    },
    "irv": {
      "conImm": [
        "charmed",
        "frightened",
        "paralyzed",
        "frozen",
        "lifted"
      ],
      "res": [
        "acid",
        "bludgeoning",
        "cold",
        "fire",
        "force",
        "lightning",
        "piercing",
        "poison",
        "slashing"
      ]
    },
    "savingThrows": [
      "str",
      "con"
    ],
    "senses": {
      "blindsight": 10,
      "tremorsense": 30
    },
    "size": "gargantuan",
    "skills": false,
    "speed": {
      "walk": 50,
      "burrow": 35
    },
    "entries": {
      "features": [
        {
          "uses": 3,
          "perDay": true,
          "id": "legendary-resistance",
          "name": "Legendary Resistance",
          "text": "If the thresher maw fails a saving throw, it can choose to succeed instead."
        },
        {
          "name": "Destroy Terrain",
          "text": "When the thresher maw moves via burrowing, the ground it moves through becomes difficult terrain.",
          "id": "destroy-terrain"
        },
        {
          "name": "Frightful Presence",
          "text": "Each creature of the thresher maw's choice that is within <me-distance length='150' /> of the name and aware of it must succeed on a DC 22 Wisdom saving throw or become <me-condition id='frightened' /> for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the thresher maw's Frightful Presence for the next 24 hours.",
          "id": "frightful-presence"
        },
        {
          "name": "Siege Monster",
          "text": "The thresher maw deals double damage to objects and structures.",
          "id": "siege-monster"
        }
      ],
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "12",
              "mod": true,
              "type": "bludgeoning"
            },
            {
              "dieCount": "2",
              "dieType": "12",
              "mod": true,
              "type": "acid"
            }
          ],
          "target": "one",
          "id": "grasp",
          "name": "Grasp",
          "hit": " If the target is a creature, it is grappled (escape DC 22)"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 20,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "4",
              "dieType": "6",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "tail",
          "name": "Tail",
          "hit": " If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone"
        },
        {
          "name": "Multiattack",
          "text": "The thresher maw can use its Frightful Presence. It then makes four attacks: one with its grasp, two with its tail, one with its acid spit. It can use its Swallow instead of its grasp.",
          "id": "multiattack"
        },
        {
          "name": "Acid Spit",
          "text": "The thresher maw targets a <me-distance length='15' adj /> radius within <me-distance length='150' />. Each creature within the area must succeed on a DC 22 Dexterity saving throw, taking 44 (8d10) acid damage on a failed save, or half as much on a successful one.",
          "id": "acid-spit"
        },
        {
          "name": "Swallow",
          "text": "The thresher maw makes one grasp attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the grasp's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the thresher maw, and it takes 56 (16d6) acid damage at the start of each of the thresher maw's turns. If the thresher maw takes 60 damage or more on a single turn from a creature inside it, the thresher maw must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within <me-distance length='10' /> of the thresher maw. If the thresher maw dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using <me-distance length='30' /> of movement, exiting prone.",
          "id": "swallow"
        }
      ],
      "legendary": {
        "actions": [
          {
            "cost": 2,
            "id": "acid-spit-attack",
            "name": "Acid Spit Attack",
            "text": "The thresher maw makes an acid spit attack."
          },
          {
            "cost": 1,
            "id": "move",
            "name": "Move",
            "text": "The thresher maw moves up to half its speed."
          },
          {
            "cost": 1,
            "id": "tail-attack",
            "name": "Tail Attack",
            "text": "The thresher maw makes a tail attack."
          }
        ],
        "text": "The thresher maw can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The thresher maw regains spent legendary actions at the start of its turn."
      }
    },
    "cr": "28000",
    "shields": false,
    "name": "Thresher Maw",
    "html": "",
    "id": "thresher-maw"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/0/0c/ME3_Cerberus_Turret.png/revision/latest/scale-to-width-down/350?cb=20120322141943",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 2,
    "ac": 12,
    "hp": {
      "dieCount": 10,
      "dieType": 6
    },
    "abilityScores": {
      "str": 1,
      "dex": 1,
      "con": 8,
      "int": 10,
      "wis": 6,
      "cha": 1
    },
    "irv": {
      "conImm": [
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "bludgeoning"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": false,
    "senses": false,
    "size": "small",
    "skills": false,
    "speed": {
      "walk": 0
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "int",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-machinegun",
          "name": "Mass Accelerator Machinegun",
          "hit": " The turret can make a burst fire attack instead"
        }
      ],
      "features": [
        {
          "name": "Stationary",
          "text": "The turret automatically fails Strength and Dexterity saving throws and skill checks.",
          "id": "stationary"
        }
      ]
    },
    "cr": "01000",
    "shields": {
      "capacity": 10,
      "regen": 0
    },
    "name": "Turret",
    "html": "",
    "id": "turret"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/6/63/Codex_ME_-_Varren.png/revision/latest/scale-to-width-down/200?cb=20140820063614",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 5,
      "dieType": 10
    },
    "abilityScores": {
      "str": 17,
      "dex": 15,
      "con": 15,
      "int": 3,
      "wis": 12,
      "cha": 7
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "large",
    "skills": [
      "perception",
      "stealth"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite",
          "hit": " If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone"
        }
      ],
      "features": [
        {
          "name": "Keen Hearing and Smell",
          "text": "The varren alpha has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
          "id": "keen-hearing-and-smell"
        },
        {
          "name": "Pack Tactics",
          "text": "The varren alpha has advantage on an attack roll against a creature if at least one of the varren alpha's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        }
      ]
    },
    "cr": "01000",
    "shields": false,
    "name": "Varren Alpha",
    "html": "",
    "id": "varren-alpha"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/f/f5/Varren.png/revision/latest?cb=20100220175817",
    "type": "organic",
    "unit": "alien",
    "alignment": "u",
    "profBonus": 2,
    "ac": 13,
    "hp": {
      "dieCount": 2,
      "dieType": 8
    },
    "abilityScores": {
      "str": 12,
      "dex": 15,
      "con": 12,
      "int": 3,
      "wis": 12,
      "cha": 6
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "medium",
    "skills": [
      "perception",
      "stealth"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "4",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite",
          "hit": " If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone"
        }
      ],
      "features": [
        {
          "name": "Keen Hearing and Smell",
          "text": "The varren has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
          "id": "keen-hearing-and-smell"
        },
        {
          "name": "Pack Tactics",
          "text": "The varren has advantage on an attack roll against a creature if at least one of the varren's allies is within <me-distance length='5' /> of the creature and the ally isn't incapacitated.",
          "id": "pack-tactics"
        }
      ]
    },
    "cr": "00250",
    "shields": false,
    "name": "Varren",
    "html": "",
    "id": "varren"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/4/46/EPP_-_adjutant_1.png/revision/latest/scale-to-width-down/640?cb=20121202170742",
    "type": "synorg",
    "unit": "cerberus",
    "alignment": "le",
    "profBonus": 2,
    "ac": 14,
    "hp": {
      "dieCount": 10,
      "dieType": 10
    },
    "abilityScores": {
      "str": 10,
      "dex": 16,
      "con": 10,
      "int": 8,
      "wis": 10,
      "cha": 8
    },
    "irv": false,
    "savingThrows": false,
    "senses": false,
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 25
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 50,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "arm-cannon",
          "name": "Arm Cannon"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "8",
              "mod": true,
              "type": "bludgeoning"
            }
          ],
          "target": "one",
          "id": "bash",
          "name": "Bash"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "1",
              "dieType": "6",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "6",
              "mod": true,
              "type": "necrotic"
            }
          ],
          "target": "one organic creature that is grappled by the weakened adjutant, incapacitated, or restrained",
          "id": "reaper-infection",
          "name": "Reaper Infection",
          "hit": "The target's hit point maximum is reduced by an amount equal to the necrotic damage taken"
        },
        {
          "name": "Multiattack",
          "text": "The adjutant makes two Arm Cannon attacks.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Grappler",
          "text": "The weakened adjutant has advantage on attack rolls against any creature grappled by it.",
          "id": "grappler"
        }
      ]
    },
    "cr": "02000",
    "shields": false,
    "name": "Weakened Adjutant",
    "html": "",
    "id": "weakened-adjutant"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/3/34/ME3_Yahg.png/revision/latest/scale-to-width-down/230?cb=20120322212821",
    "type": "organic",
    "unit": "alien",
    "alignment": "ce",
    "profBonus": 3,
    "ac": 17,
    "hp": {
      "dieCount": 21,
      "dieType": 10
    },
    "abilityScores": {
      "str": 18,
      "dex": 12,
      "con": 15,
      "int": 18,
      "wis": 16,
      "cha": 10
    },
    "irv": {
      "res": [
        "poison"
      ]
    },
    "savingThrows": [
      "str",
      "dex",
      "wis",
      "int"
    ],
    "senses": {
      "blindsight": 10
    },
    "size": "large",
    "skills": [
      "acrobatics",
      "athletics",
      "deception",
      "insight",
      "perception",
      "stealth"
    ],
    "speed": {
      "walk": 40
    },
    "entries": {
      "actions": [
        {
          "attack": "melee",
          "proficient": true,
          "range": 5,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            }
          ],
          "target": "one",
          "id": "bite",
          "name": "Bite"
        },
        {
          "attack": "melee",
          "proficient": true,
          "range": 10,
          "dc": false,
          "mod": "str",
          "damage": [
            {
              "dieCount": "2",
              "dieType": "8",
              "mod": true,
              "type": "slashing"
            }
          ],
          "target": "one",
          "id": "claw",
          "name": "Claw"
        },
        {
          "name": "Multiattack",
          "text": "The yahg makes three attacks: one with its bite and two with its claws.",
          "id": "multiattack"
        }
      ],
      "features": [
        {
          "name": "Assassinate",
          "text": "During its first turn, the yahg has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the yahg scores against a surprised creature is a critical hit.",
          "id": "assassinate"
        },
        {
          "name": "Avoidance",
          "text": "If the yahg subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
          "id": "avoidance"
        },
        {
          "name": "Sneak Attack",
          "text": "The yahg  deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within <me-distance length='5' /> of an ally of the yahg that isn't incapacitated and the yahg doesn't have disadvantage on the attack roll.",
          "id": "sneak-attack"
        }
      ]
    },
    "cr": "08000",
    "shields": false,
    "name": "Yahg",
    "html": "",
    "id": "yahg"
  },
  {
    "image": "https://vignette.wikia.nocookie.net/masseffect/images/5/5f/ME2_YMIR_Mech.png/revision/latest/scale-to-width-down/700?cb=20120419005946",
    "type": "synthetic",
    "unit": "mech",
    "alignment": "nn",
    "profBonus": 4,
    "ac": 18,
    "hp": {
      "dieCount": 17,
      "dieType": 10
    },
    "abilityScores": {
      "str": 20,
      "dex": 6,
      "con": 18,
      "int": 16,
      "wis": 8,
      "cha": 12
    },
    "irv": {
      "conImm": [
        "petrified",
        "poisoned"
      ],
      "damImm": [
        "poison",
        "psychic"
      ],
      "res": [
        "cold",
        "bludgeoning",
        "piercing",
        "slashing"
      ],
      "vul": [
        "lightning"
      ]
    },
    "savingThrows": [
      "str",
      "int"
    ],
    "senses": {
      "infrared_vision": 30
    },
    "size": "large",
    "skills": false,
    "speed": {
      "walk": 15
    },
    "entries": {
      "actions": [
        {
          "attack": "ranged",
          "proficient": true,
          "range": 150,
          "dc": false,
          "mod": "dex",
          "damage": [
            {
              "dieCount": "3",
              "dieType": "10",
              "mod": true,
              "type": "piercing"
            },
            {
              "dieCount": "3",
              "dieType": "10",
              "mod": true,
              "type": "radiant"
            }
          ],
          "target": "one",
          "id": "mass-accelerator-machinegun",
          "name": "Mass Accelerator Machinegun",
          "hit": " The YMIR mech can make a burst fire attack instead"
        },
        {
          "dc": false,
          "save": false,
          "recharge": [
            "5",
            "6"
          ],
          "id": "rocket-launcher",
          "name": "Rocket Launcher",
          "text": "The YMIR mech targets an area within <me-distance length='150' />. Each creature within <me-distance length='15' /> of the target must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 52 (8d12) thunder damage or half as much damage on a successful one."
        }
      ],
      "features": [
        {
          "name": "Post-mortem Explosion",
          "text": "When the YMIR mech is reduced to 0 hit points, it self-destructs. Each creature within a <me-distance length='15' adj />-radius sphere must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) thunder damage or half as much on a successful one.",
          "id": "post-mortem-explosion"
        }
      ]
    },
    "cr": "11000",
    "shields": {
      "capacity": 50,
      "regen": 10
    },
    "name": "YMIR Mech",
    "html": "",
    "id": "ymir-mech"
  }
]